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FM/ Fletching update news post

Quick find code: 16-17-309-66251985

A  Cole
Nov Member 2003

A  Cole

Posts: 14,682 Opal Posts by user Forum Profile RuneMetrics Profile
Dilbert2001 said :
Who said that? We haven't seen any number on this YET-TO-BE-RELEASED content yet. Nobody knows, that's the fact.
You’ll need at least 82 Firemaking or Fletching to get started with Zygomite Carestyling – other activities require higher levels in both, but you can earn XP as you go!

You’ll also need to have completed Elder God Wars: Extinction.

Lastly, you’ll need RuneScape Membership to access Anachronia.


This is word-for-word from the newspost titled
FIREMAKING AND FLETCHING SKILLING UPDATE
on
27 April 2022
.

Elder God Wars: Extinction is a master quest that requires multiple questlines to begin, as well as containing high level combat in order to complete the quest. Therefore, in answer to your question, Jagex "said that".


~A~

30-Apr-2022 13:52:39

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
A  Cole said :
Dilbert2001 said :
Who said that? We haven't seen any number on this YET-TO-BE-RELEASED content yet. Nobody knows, that's the fact.
You’ll need at least 82 Firemaking or Fletching to get started with Zygomite Carestyling – other activities require higher levels in both, but you can earn XP as you go!

You’ll also need to have completed Elder God Wars: Extinction.

Lastly, you’ll need RuneScape Membership to access Anachronia.


This is word-for-word from the newspost titled
FIREMAKING AND FLETCHING SKILLING UPDATE
on
27 April 2022
.

Elder God Wars: Extinction is a master quest that requires multiple questlines to begin, as well as containing high level combat in order to complete the quest. Therefore, in answer to your question, Jagex "said that".


~A~


What you quoted from me was my reply to what you wrote:

"You're correct that GP/hour is a consideration. I'm merely pointing out that the players who tend to skill for
GP/hour
instead of boss for GP/hour have been locked out of doing this activity."

What you quoted from Jagex didn't say anything about
GP/hour
at all.

30-Apr-2022 15:35:19

A  Cole
Nov Member 2003

A  Cole

Posts: 14,682 Opal Posts by user Forum Profile RuneMetrics Profile
Dilbert2001 said :
What you quoted from me was my reply to what you wrote:

"You're correct that GP/hour is a consideration. I'm merely pointing out that the players who tend to skill for
GP/hour
instead of boss for GP/hour have been locked out of doing this activity."

What you quoted from Jagex didn't say anything about
GP/hour
at all.
Then you need to make it clear which part you're responding to. Seeing as though I merely stated
"players who tend to skill for GP/hour instead of boss for GP/hour have been locked out of doing this activity"
, I'll give an in depth analysis to answer your question regarding GP/hour.

What we know about the update is that there are going to be new top tier arrows that will be made from the materials collected from the new methods.

What we also know is that most players who will use these arrows will be those that kill high levelled bosses.

What we also know is that most of these players tend to enjoy bossing more than skilling, or they make more money from bossing than they do from skilling. This means they are unlikely to make their own arrows because it's either less fun or less GP/hour than what they'd get from bossing - or both. It's far more likely they'll buy their supplies from skillers.

What we also know is, if creating these arrows is more GP/hour than bossing, then they're not worth using for bossing, therefore nobody will buy them until the price becomes more reasonable. This means this activity will never be more GP/hour than bossing.

Thus we come to what I've already said on this thread: those that would normally take part in these activities (skillers) have unnecessarily been locked out of the content (by the combat laden master quest prerequisite).


Please don't accuse me of generalising here. I know not all players fit into these categories, but the sentiment remains. Limiting access to content merely hastens it becoming dead content.


~A~

30-Apr-2022 17:48:51

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
^^
I made it clearly I responded to your entire message, not just a specific part.

Jagex never said anything about the gp/hr of the new content. They only said it will be medium xp rate.

FM is a money losing skill to train now. The new FM training method is going to be a welcome news to players who value gp more than time spent on training a skill.

30-Apr-2022 18:34:34

A  Cole
Nov Member 2003

A  Cole

Posts: 14,682 Opal Posts by user Forum Profile RuneMetrics Profile
Dilbert2001 said :
^^
I made it clearly I responded to your entire message, not just a specific part.

Jagex never said anything about the gp/hr of the new content. They only said it will be medium xp rate.

FM is a money losing skill to train now. The new FM training method is going to be a welcome news to players who value gp more than time spent on training a skill.
You've answered your own statement here. This is a GP gain activity, which is clearly more than all the GP loss activities we have currently.


~A~

30-Apr-2022 22:39:43

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
A  Cole said :
Dilbert2001 said :
^^
I made it clearly I responded to your entire message, not just a specific part.

Jagex never said anything about the gp/hr of the new content. They only said it will be medium xp rate.

FM is a money losing skill to train now. The new FM training method is going to be a welcome news to players who value gp more than time spent on training a skill.
You've answered your own statement here. This is a GP gain activity, which is clearly more than all the GP loss activities we have currently.


~A~


Then it is good for player who care about not spending money or even making money training. It is as good as making barkriniel bolts for fletching and it is a very active content.

That's also no Jagex's statement, they never said anything about gp/hr. As in the case of all the training methods in all the skills, RS3 have plenty of methods for different xp/hr and gp/hr.

01-May-2022 00:34:24 - Last edited on 01-May-2022 00:50:37 by Dilbert2001

A  Cole
Nov Member 2003

A  Cole

Posts: 14,682 Opal Posts by user Forum Profile RuneMetrics Profile
Dilbert2001 said :
Then it is good for player who care about not spending money or even making money training. It is as good as making barkriniel bolts for fletching and it is a very active content.

That's also no Jagex's statement, they never said anything about gp/hr. As in the case of all the training methods in all the skills, RS3 have plenty of methods for different xp/hr and gp/hr.
Jagex said players can make new tradeable T95 arrows from new, raw resources. This is obviously a GP-gain activity. Nobody, not even Jagex, has a crystal ball which will state what the GP rate will be. This will clearly be governed by market forces. I have already described to you how these market forces will work.

So why are you still bringing up this point?


~A~

01-May-2022 01:55:59

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
A  Cole said :
Dilbert2001 said :
Then it is good for player who care about not spending money or even making money training. It is as good as making barkriniel bolts for fletching and it is a very active content.

That's also no Jagex's statement, they never said anything about gp/hr. As in the case of all the training methods in all the skills, RS3 have plenty of methods for different xp/hr and gp/hr.
Jagex said players can make new tradeable T95 arrows from new, raw resources. This is obviously a GP-gain activity. Nobody, not even Jagex, has a crystal ball which will state what the GP rate will be. This will clearly be governed by market forces. I have already described to you how these market forces will work.

So why are you still bringing up this point?


~A~


Don't we get xp/hr making T95 arrows from new, raw resources?

Jagex don't say anything about gaining gp. They let us decide whether the new content is for gp or xp ourselves.

What market forces? RS3 is a totally player driven free market economy. Jagex doesn't tell us what content is good for xp or gp, because they don't have to - we, the players do whatever are good to us.

01-May-2022 02:48:48

A  Cole
Nov Member 2003

A  Cole

Posts: 14,682 Opal Posts by user Forum Profile RuneMetrics Profile
Dilbert2001 said :
Don't we get xp/hr making T95 arrows from new, raw resources?
According to Jagex, yes we will get XP for making these arrows.

Dilbert2001 said :
Jagex don't say anything about gaining gp. They let us decide whether the new content is for gp or xp ourselves.
This is exactly what I said.

Dilbert2001 said :
What market forces?
You've answered your own question below:

Dilbert2001 said :
RS3 is a totally player driven free market economy. Jagex doesn't tell us what content is good for xp or gp, because they don't have to - we, the players do whatever are good to us.
Supply and demand amongst the players is the market forces.

I'm glad you agree with everything I've said.


~A~

01-May-2022 10:38:02

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
The key point is RS3 always give their players plenty of options in training a skill. We don't just have the boring old school line firemaking method in RS3, but also bonefires, portable brazier, Char's Cave, Jardinko Lair as well as the coming soon dino fm.

RS3 also doesn't forcefully affect the free market economy by removing values of certain items or training method and putting it on top of other items to make them "better than expected (TM)" in a doomed to fail Jenga scheme.

01-May-2022 15:25:21

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