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Rebalancing combat

Quick find code: 16-17-214-66288464

Necrocisnerd
Sep Member 2011

Necrocisnerd

Posts: 524 Steel Posts by user Forum Profile RuneMetrics Profile
In order to actually scale everything correctly is to have all the combat skills reach 120, This combat beta seems like a way to cater to all the cry babies in the community.

As far as input i would say necromancy still needs a lot of work put into it and would benefit from more qol updates greatly outside of the beta.

Other combat styles feel more stable and more grounded except ranged it is still lacking abillitys.

I would like to see more abillitys added to the game to balance it out more and give more flexibility, Tank,Support roles and possibly healer roles with the newer harder bosses instead of just shield camp than switch to dps or swap scape.

11-Nov-2023 15:24:28

Qwis7
Aug Member 2010

Qwis7

Posts: 1,434 Mithril Posts by user Forum Profile RuneMetrics Profile
Most fun time with combat for me was the old combat style honestly.
Specially around the time with many different spec weapons.

I do not ask it to bring back etc just my opinion that's all.

EOC ruined pvp you can argue what ever you want just look up the numbers those do not lie, but if you wanna argu what ever.

for pvm it was a great thing and still is.

In eoc I did like magic most of the 3, not because many aoe ability's but because the ability's were little bit less confusing my opinion.

Its all just my opinion and experience. :D

11-Nov-2023 18:15:40

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
Necrocisnerd said :
In order to actually scale everything correctly is to have all the combat skills reach 120, This combat beta seems like a way to cater to all the cry babies in the community.

As far as input i would say necromancy still needs a lot of work put into it and would benefit from more qol updates greatly outside of the beta.

Other combat styles feel more stable and more grounded except ranged it is still lacking abillitys.

I would like to see more abillitys added to the game to balance it out more and give more flexibility, Tank,Support roles and possibly healer roles with the newer harder bosses instead of just shield camp than switch to dps or swap scape.


Necromancy is going to be buffed with the next Necro boss update in 9 days. Ranged gear too, and maybe some will work with existing abilities to make them better without new abilities. Or if they add new abilities to other styles, they may eventually work on skill trees over the longer run.

We should have a much better idea on the balance picture in a couple of weeks, but 120 to all combat skills don't seem to be likely or needed any time soon.

11-Nov-2023 21:19:41

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