5. MORE....
Adding onto my earlier thoughts, I think it would be really nice if there were mini-game pets or other cosmetics that showcased your efforts in mini-games. An example would be the castle wars armours, although it needs to not be this extreme. Perhaps taking their concept of a tiered comp cape, but making it primarily a mini-games comp cape. The key to this is not putting it outside a reasonable range - again, refer to castle wars and previous req for trim.
6. AND MORE MORE.... (THALER):
Furthermore, I think they need to take a look at Thaler and make the scaling better, so that Thaler is based exclusively on time spent in mini games.
As an example, if you spend 1hour playing mini games, you should get 60 Thaler (1/min). This should be spread out evenly across all mini-games, so that one mini-game is no better or more rewarding for Thaler than any other mini-game.
This might need to be adjusted slightly for time spent in lobby. One way to get around varied time related to lobbying would be to base it on a timer - So if you spend less than 3 minutes in a lobby finding a new game, that time is then the same as if you were actively in a game, if you play another game, and rewarded as part of your next mini game.
I think Thaler should come as a secondary token system in addition to every mini-game specific reward.
Related to several of my above comments, if Thaler was tied to good rewards, with a combination of tradable and untradable content, that would make it valuable to everyone. Again, this content needs to be reasonable (not 100 hours to get an item that boosts your exp by 1%). These rewards should supplement time doing something less fun. For example, if you spend 1 hour playing x-minigame, and the reward is an hour's worth of exp. This would incentivize active play and mini games would have more people.
01-Sep-2020 19:36:39
- Last edited on
01-Sep-2020 19:39:09
by
Ekimike