Tenebri
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2 2 5
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Considering the trend, I am not opposed to 120 summoning....though I am not sure what they could add to make it worthwhile.
more familiars better than mammoth / steel titan
more quests
more familiars with skilling boosts
3 basic things that come with increase
can then branch off them
a boss requiring x familiar (level110 or something) to be able to kill it due to a invulnrability that familar has for you which helps with killing said boss..
possibilities are huge with a little imagination
I guess my issue with 120 summoning is that the first thing that comes to mind is "WHY?"
Is it wrong to think that Jagex could actually update the current familiars to give these benefits/abilities instead? Why is the only woodcutting pet such a low summoning level? Do I need to get a solid 20m summoning xp to get a second woodcutting pet? It's similar for a lot of the familiar chains.
In my eyes, there is no justification to adding another 90mill xp to something to make a skill "a little more useful." When you could actually just make the current things within this skill useful. Perhaps a quick "touch-up" per-say, where they revamp some of the familiars to have a real purpose.
120 summoning could end up just like 120 slayer. Which is a couple of odd-ended things that really don't change or impact the game much at all, BUT make you do an extra 90m xp just to kill time.
Mitzi86
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Is it wrong to think that Jagex could actually update the current familiars to give these benefits/abilities instead? Why is the only woodcutting pet such a low summoning level? Do I need to get a solid 20m summoning xp to get a second woodcutting pet? It's similar for a lot of the familiar chains.
You know... these 2 things don't have to be mutually exclusive... 120 summoning could bring in new higher level (>lvl 99) wc familiars AND mid level (<lvl 99) wc familiars. Making the skill 120 doesn't mean they can't add content under level 99.
Mitzi86
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In my eyes, there is no justification to adding another 90mill xp to something to make a skill "a little more useful." When you could actually just make the current things within this skill useful. Perhaps a quick "touch-up" per-say, where they revamp some of the familiars to have a real purpose.
You could, but even at the current state, there are a lot of familiars already. Plus, if you're going to reshuffle everything, you'll need to re-adjust all of the xp rates for the familiars that are being moved down.
Mitzi86
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120 summoning could end up just like 120 slayer. Which is a couple of odd-ended things that really don't change or impact the game much at all, BUT make you do an extra 90m xp just to kill time.
Yea, kill and extra 10 hours, big deal. Unlike 120 slayer, 120 summoning would be easier to make content, especially when upgrading current familiars (e.g. steel titan+), since you already have the model for it and everything, just need to recolour/reskin. Plus, comparing it with 120 slayer is a bit unfair, not enough dev time and resources were put into adding content to slayer, most of it was spent on Menaphos. But 120 summoning could come out as a standalone update.
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120 Summoning Familiar ideas
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if we get one skill up to 120 i would like it to be summoning.. or farming? either of the two would be fantastic
The richest person is not who has the most. It is who Needs the least.
Mitzi86
said
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Tenebri
said
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2 2 5
said
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Considering the trend, I am not opposed to 120 summoning....though I am not sure what they could add to make it worthwhile.
possibilities are huge with a little imagination
I guess my issue with 120 summoning is that the first thing that comes to mind is "WHY?"
Is it wrong to think that Jagex could actually update the current familiars to give these benefits/abilities instead? Why is the only woodcutting pet such a low summoning level? Do I need to get a solid 20m summoning xp to get a second woodcutting pet? It's similar for a lot of the familiar chains.
In my eyes, there is no justification to adding another 90mill xp to something to make a skill "a little more useful." When you could actually just make the current things within this skill useful. Perhaps a quick "touch-up" per-say, where they revamp some of the familiars to have a real purpose.
120 summoning could end up just like 120 slayer. Which is a couple of odd-ended things that really don't change or impact the game much at all, BUT make you do an extra 90m xp just to kill time.
you could just "update" the familiars instead, but then you just get the people complaining of why no new content just reusing old content etc etc.
and with this comes new content
i doubt 120 summoning would make players come back or do anything huge? it might do. as said its a huge change and the only thing stopping you finding out what can happen is imagination.
its an extra 21 levels to play with 1/5 of what we have now. (just slightly under) so yeah loads
with your could upgrade old familiars. thats a great idea. at level 110 you can upgrade lava titan to lava titan + (name can obviously be changed) which gives more. by using 10 crimsons on lava titan at obeslisk, instead of a new familiar completely. upgrading 21 used or even un used familiars now. so they do get used again
will also give a use of all those thousands of charms doing nothing
I'm all for it as long as there are new ways to get charms after 99... or charm drops are massively increased.
I don't mind putting the time in, but even at 120 Slayer I'm absolutely miles away from having enough charms for 120 Summoning. As in hundreds of thousands of charms short.
Who's the cat that won't cop out when there's danger all about?