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DONT MAKE SUMMONING 120 Thread is locked

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Tom Grey

Tom Grey

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Draco Burnz said :
Tom Grey said :
Comp cape exists. That’s one. If you can get 120 summoning so quick props to you. But I think you are lying. That’s two. 120 cosmetic cape already exists for those that want to waste their time with 120 skills so we don’t need to raise the hard cap. That’s three.


Just saying but thats already been disproven, because you chose to get comp knowing full well that its not a "forever" cape.


That’s not disproving it but just stupid. Because if you read the thread you would know I’m not opposed to new skills which would also lock the comp.

03-Jul-2018 11:52:15 - Last edited on 03-Jul-2018 11:53:20 by Tom Grey

UrekMazino
Aug Member 2023

UrekMazino

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Tom Grey said :
I’m not here to understand why people want 120 summoning. I’m here to show why 120 is not the update we need right now.

Can you even show me an example of someone asking for 120 summoning right now?

Original message details are unavailable.
No one said it should happen right now but rather we're voting for it to be implemented in the near future. We're voting for it to show our interest in making summoning a 120 skill so Jagex will have it on their radar and can start working on it after completing other contents which they have deadlines to meet.

Voting no would mean putting 120 summoning a far future thing, or it may not happen at all. Just look at past polls, things that were voted no are no longer mentioned and we will never see them ever.


Tom Grey said :
Comp cape exists.

Tired of repeating myself. Can't use comp cape as an excuse to not do new content.

Original message details are unavailable.
Anyone going for comp cape are already perfectly aware of what they've signed up for: unlocking a BiS cape that they could lose on any Monday.


Tom Grey said :
But I think you are lying.

Lying about what? That summoning is 10m/h during dxp? Hahaha, I was giving you a low ball number, it can go as high as 20m/h during dxp, just google it.

Tom Grey said :
120 cosmetic cape already exists for those that want to waste their time with 120 skills so we don’t need to raise the hard cap. That’s three.

But it wouldn't be a waste of time if content from 99-120 were released. Raising the cap could bring in a wealth of new familiars that can impact our game-play immensely. Right now, we don't have much choice when it comes to selecting familiars, but skill rework or 120 could fix that. Looking at mine/smith, I'm not too optimistic about rework option.
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120 Summoning Familiar ideas .

03-Jul-2018 14:23:17

Nh4oh

Nh4oh

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Why is 120 bad?
People simply fail to see that levels are arbitrary - I can make level 3000 if i want.

What matters is that how people spend time in these stages
Currently people can breeze through 1-60 rather quickly, then stay a while in 60 -70 then slowing down at 70+.
With introduction of 120, how are you going to modify your training speed and stage model?
a) keep the old speed, with like 20% speed boost to 100+ level => majority (i.e. casual) of people won't even reach that part of content (for reference, this account is 10 year old with 104 days play time and don't even max all skill yet, let alone any 120)
b) boosting overall speed and make 120 the new 99; 120 is 104m, 99 is just 13m. So how fast should 1-99 go? days? Then we have wasted 10 year old content as people will be mainly at 110+

Second - the power of combat familiar
Combat familiar is very weak and useless, except the last few (steel titan) or those that can boost you combat skill. At level 70 sum, it is always better to use Bob rather than a combat familiar (except spirit kyatt again nomad in the past, but that is exception) - This is nothing surprising, as a stronger combat familiar will require much more balancing. Currently summoning is in addition to your combat power, so it power will certainly be heavily capped. Unless something is changed, even with higher sum level, i really doubt they will give stronger combat familiar at the time being.

05-Jul-2018 01:27:47

Nh4oh

Nh4oh

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Also look at Bob, from yak to mammoth. The change is minimal (compared with spirit pack pig to yak). So what do you expect the change 100+?

If they significantly boost the combat power of a player, it would affect the economy of the game greatly. So I really doubt they would do anything about that.

We are not running out of levels, we are just running out of ideas. If they don't modify the combat system to allow more variation, I really doubt even with 120 they could have anything interesting to add.

05-Jul-2018 01:49:46

Nox Bow Down

Nox Bow Down

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The "old speed" of training summoning has already changed, bxp, lamps, jot, ti, spirit gems, bxp weekend, summoning focus, new familiars, the outfit, clan, auras. . 120 is easier than ever if u start now.

120 summon right now might well be easier than 99 summ back in the day.

Even beach I think is some free summ if ya want it...
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07-Jul-2018 18:49:18 - Last edited on 07-Jul-2018 18:55:01 by Nox Bow Down

Nh4oh

Nh4oh

Posts: 680 Steel Posts by user Forum Profile RuneMetrics Profile
Nox Bow Down said :
The "old speed" of training summoning has already changed, bxp, lamps, jot, ti, spirit gems, bxp weekend, summoning focus, new familiars, the outfit, clan, auras. . 120 is easier than ever if u start now.

120 summon right now might well be easier than 99 summ back in the day.

Even beach I think is some free summ if ya want it...


So this is exactly the problem. Will you use war tortoise if you can use yak? Will you use bronze minotaur if you can use rune minotaur. Most of our content are at the level 1-99, which is less than 13m while 120 is 104m. If 120 is to be reachable by normal players, 1-99 would become days work. It would follow that most people are in the 100+ range. It would be less a problem if the game is not that linear, but unfortunately not.

We would hope that 100+ would receive lots of new content. But judging from the trend (weapons, prayer). The improvement would be minimal. This is expected as multiplying the already formidable player power would destabilize the game economy. Given the combat effectiveness of 120 equivalent player, the material influx would be huge.

09-Jul-2018 01:53:31

Gobin
Mar Member 2020

Gobin

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120 summoning is a must to even balance out with eoc. Since the eoc update ALL familiars have had a HUGE nerf i.e. (steel titan-t99 familiar use to hit a 25 in a single normal attack now hits rarely a 13) So with allowing a higher bracket of familiars will equalize the balance with cb skills of eoc and make summoning very useful again. Let the players vote on familiars, and even sketch up some ideas for new familiars and their scroll abilities. Been saying they need to improve summoning for years and still nothing has changed. Definitely needs a buff if anything but definitely SUPPORT for 120 summoning. "Anything lost can be found again, except for time wasted."

11-Jul-2018 20:21:02

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