Forums

Necro ritual nerfd 28%

Quick find code: 15-16-453-66286450

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,311 Sapphire Posts by user Forum Profile RuneMetrics Profile
Purple R0gue said :
I am talking about data from popular RS3 content creators as well as Jagex officially. In any event if it only takes 24 to 48 hours to max Necromancy just doing rituals, the xp definitely need to be reduced by more than 20%


My main point is they stated a 20% nerf when in fact it is 25%. If they had said they decided to nerf xp by 25% I would not have posted,because their statement would have been accurate.

I agree with your comment above and was disappointed to see people maxing the skill in days. Why did they wait for a month to change it? And more importantly why didn't they realize people would get xp that fast, they should've had QA testing rates.


The main point is the "nerf" is not 25%, and you even admitted you have nothing to compared to regarding the frequency:

"That's a good idea but I didn't keep track of frequency before the nerf, so I have nothing to compare to." - Page 2, Post 1

I am not disappointed to see people maxing the skills in days because we (meaning you and I included) could have maxed it in days, and STILL CAN max Necromancy in days.

Let's say you got "only" 5 mil xp/hr before today, it would only take you 40 hours peak to get to 200 mil xp. Now, you may get "only" 4 mil xp/hr and itwill take 50 hours instead of 40 hours to getto 200 mil xp. It will only take us 10 more hours of semi afking rituals. What's the big fuss compared to some garbage grind games that take you 10 hours just to gain 1 level of a skill like mining?

05-Sep-2023 00:31:58

Lofdungr

Lofdungr

Posts: 710 Steel Posts by user Forum Profile RuneMetrics Profile
Even any % nerf at this stage is unfair. I've still got my 35k souls to farm. How is it fair I get 20% less xp for doing that? All because I didn't get as many hours gameplay last month. It should of been done ages ago, or not at all. Doing rituals for souls leaves a very sour taste for me right now.

05-Sep-2023 13:36:33

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,311 Sapphire Posts by user Forum Profile RuneMetrics Profile
Dampen said :
The max xp/hr was 2.7m before the update.


If you are correct, then OP is wrong.

Either way, 2.7 mil xp/hr (according to you) or well over 5 mil xp/hr are very high xp rates, especially from a semi AFK training method. That's why they deserved to be tuned down a little bit.

Let's say 2.7 mil xp/hr (and not even over 5 mil/hr according to OP), after a 20% nerf, we still get over 2 mil xp/hr. It will still be just 100 hours of semi-AFK rituals to hit 200 mil xp. It is still very fast.

05-Sep-2023 15:53:42

Dampen
Mar Member 2024

Dampen

Posts: 2,266 Mithril Posts by user Forum Profile RuneMetrics Profile
Dilbert2001 said :
Dampen said :
The max xp/hr was 2.7m before the update.


If you are correct, then OP is wrong.

Either way, 2.7 mil xp/hr (according to you) or well over 5 mil xp/hr are very high xp rates, especially from a semi AFK training method. That's why they deserved to be tuned down a little bit.

Let's say 2.7 mil xp/hr (and not even over 5 mil/hr according to OP), after a 20% nerf, we still get over 2 mil xp/hr. It will still be just 100 hours of semi-AFK rituals to hit 200 mil xp. It is still very fast.


Time to clarify some information because at 58 Necromancy your out of the loop

Rituals for xp are High Intensity it requires 100% concentration due to frequent nature of ritual disturbance events that spawned every 13 seconds and at time of update 2.7m p/hr was indeed the maximum xp but that requires near perfection.

What happens if you fail a Ritual disturbance? Hmm 1 every few minutes maybe multiply? The xp p/hr plummets and i'd take wager that the majority of Runescape players was below 2m or less from failed disturbances.

This update is - 20-28% xp on the average player at 2m or the perfect player at 2.7m p/hr

Source of the xp rates - Myself I'm 200m Necromancy / YouTube for doubt.

06-Sep-2023 01:06:01

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,311 Sapphire Posts by user Forum Profile RuneMetrics Profile
Dampen said :
Dilbert2001 said :
Dampen said :
The max xp/hr was 2.7m before the update.


If you are correct, then OP is wrong.

Either way, 2.7 mil xp/hr (according to you) or well over 5 mil xp/hr are very high xp rates, especially from a semi AFK training method. That's why they deserved to be tuned down a little bit.

Let's say 2.7 mil xp/hr (and not even over 5 mil/hr according to OP), after a 20% nerf, we still get over 2 mil xp/hr. It will still be just 100 hours of semi-AFK rituals to hit 200 mil xp. It is still very fast.


Time to clarify some information because at 58 Necromancy your out of the loop

Rituals for xp are High Intensity it requires 100% concentration due to frequent nature of ritual disturbance events that spawned every 13 seconds and at time of update 2.7m p/hr was indeed the maximum xp but that requires near perfection.

What happens if you fail a Ritual disturbance? Hmm 1 every few minutes maybe multiply? The xp p/hr plummets and i'd take wager that the majority of Runescape players was below 2m or less from failed disturbances.

This update is - 20-28% xp on the average player at 2m or the perfect player at 2.7m p/hr

Source of the xp rates - Myself I'm 200m Necromancy / YouTube for doubt.


Time to clarify some information as this character is AFKing Ritual slowly and intentionally at 58 Necromancy so I can spend my time leveling Necromancy more intensively with another toon.

While you may need to pay attention to random events, it is not click intensive. We can compare ritual random events to Beach events. We need to stay focused on the correct Beach Events to get the most xp out of them but they are not click intensive like ritual events. We don't get 2.7 mil xp/hr out of Beach events, right?

06-Sep-2023 01:22:21

Dampen
Mar Member 2024

Dampen

Posts: 2,266 Mithril Posts by user Forum Profile RuneMetrics Profile
While you may need to pay attention to random events, it is not click intensive. We can compare ritual random events to Beach events. We need to stay focused on the correct Beach Events to get the most xp out of them but they are not click intensive like ritual events. We don't get 2.7 mil xp/hr out of Beach events, right?


Rituals on the contrary are click intensive after 13 seconds you have to dart around the site to intercept the disturbance which may require Bladed Dive / Surge depending on your reaction time to reach the event not to mention if you get Soul Storm or Defile that requires spam clicking in the event itself.

Beach Events are just paying attention as your character automatically does the actions itself.

06-Sep-2023 01:53:16

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,311 Sapphire Posts by user Forum Profile RuneMetrics Profile
Dampen said :
While you may need to pay attention to random events, it is not click intensive. We can compare ritual random events to Beach events. We need to stay focused on the correct Beach Events to get the most xp out of them but they are not click intensive like ritual events. We don't get 2.7 mil xp/hr out of Beach events, right?


Rituals on the contrary are click intensive after 13 seconds you have to dart around the site to intercept the disturbance which may require Bladed Dive / Surge depending on your reaction time to reach the event not to mention if you get Soul Storm or Defile that requires spam clicking in the event itself.

Beach Events are just paying attention as your character automatically does the actions itself.


Beach events aren't click intensive? The constructive events changes like every 30 seconds. If you think this is not click intensive, you can try Seren Posts. It is very click intensive and only gives 20k agility xp a day, hardly 2.7 mil xp/hr.

06-Sep-2023 01:57:25

Dampen
Mar Member 2024

Dampen

Posts: 2,266 Mithril Posts by user Forum Profile RuneMetrics Profile
Dilbert2001 said :
Dampen said :
While you may need to pay attention to random events, it is not click intensive. We can compare ritual random events to Beach events. We need to stay focused on the correct Beach Events to get the most xp out of them but they are not click intensive like ritual events. We don't get 2.7 mil xp/hr out of Beach events, right?


Rituals on the contrary are click intensive after 13 seconds you have to dart around the site to intercept the disturbance which may require Bladed Dive / Surge depending on your reaction time to reach the event not to mention if you get Soul Storm or Defile that requires spam clicking in the event itself.

Beach Events are just paying attention as your character automatically does the actions itself.


Beach events aren't click intensive? The constructive events changes like every 30 seconds. If you think this is not click intensive, you can try Seren Posts. It is very click intensive and only gives 20k agility xp a day, hardly 2.7 mil xp/hr.



Same point? Big deal you needed to click 2 times at Beach or maybe 4 at Seren Posts per minute as your character is idle.

1 minute of Rituals is a flurry of running and clicking surging diving or escape to restart the ritual and repeat.

I've corrected all the misinformation you have about Rituals from outrageous exp to
trying to dub it semi afk or even beach tier.

06-Sep-2023 02:13:14

Quick find code: 15-16-453-66286450 Back to Top