Is there a specific task you have to perform before being given a challenge from the raptor?
I've been doing tasks for him all day and it's just been a pointless grind so far.
60% of the time....it works all the time.
They've explained the mechanics of those slayer challenges, since there was a lot of wild speculation going around.
- First of all you need to do 10 tasks without skipping.
- Your chance to receive a challenge then is 1/100 and is increased by another 1/100 for every additional task you complete.
-
When you skip a task you lose all progress and need to start over.
- Doing a challenge does
not
reset your base chance.
- You're free to use the slayer master cape or VIP tickets without negatively affecting your chances.
- If you have poisoned something in the previous task, you should hop worlds before accepting a new task, since poison ticks will abort whatever you do and will cause you to lose your challenge.
That design is
incredibly demented
- but yeah, it stems from 2009, what should we expect... nobody cared about those challenges after all for way over 13 years. Just do your tasks and whatever you do - do not reject or abort something.
Improvements:
Tooltip
/
(F2P) QoL v2
Quick Fixes:
Invention
Rikornak
said
:
- First of all you need to do 10 tasks without skipping.
- Your chance to receive a challenge then is 1/100 and is increased by another 1/100 for every additional task you complete.
-
When you skip a task you lose all progress and need to start over.
that's the stupidest part of the special challenges y do we get punished for skipping tasks? That's trash design then needing to do 10 tasks for even a chance at the special challenge wtf jagex?
Mo Jo
said
:
Is there a specific task you have to perform before being given a challenge from the raptor?
I've been doing tasks for him all day and it's just been a pointless grind so far.
Make sure your slayer challenges are turned on, talk to him to check your settings. I tend to avoid high risk on HCIM so turn them off as Morvans looks a bit scary for me lol.
I did 2 tasks when off then 2-3 after talking to him to turn on and then got the challenge. I know for sure I did not do 10 tasks from him so maybe tasks from other masters count towards the 10? I may also have skipped tasks within the last 10 but not 100% sure.
Rikornak
said
:
They've explained the mechanics of those slayer challenges, since there was a lot of wild speculation going around.
- First of all you need to do 10 tasks without skipping.
- Your chance to receive a challenge then is 1/100 and is increased by another 1/100 for every additional task you complete.
-
When you skip a task you lose all progress and need to start over.
- Doing a challenge does
not
reset your base chance.
- You're free to use the slayer master cape or VIP tickets without negatively affecting your chances.
- If you have poisoned something in the previous task, you should hop worlds before accepting a new task, since poison ticks will abort whatever you do and will cause you to lose your challenge.
That design is
incredibly demented
- but yeah, it stems from 2009, what should we expect... nobody cared about those challenges after all for way over 13 years. Just do your tasks and whatever you do - do not reject or abort something.
Jagex employs such disgusting people. How did that pass.
Slayer challenges stemmed from 2009 - so the designer who did this back then most likely won't be at Jagex anymore for a long time now. A lot (gladly not all) of updates from that time just were of similiar poor quality (so it basically fitted in what was created at that time to be fair) and just DoA - like the sawmill training the fort removed. It kinda speaks volumes they had had to explain the mechanics of something that old, simply for the reason nobody cared about it for so long - and to be fair most players just will have them blocked before - and afterwards...
Webmaster453
said
:
Smasherley
said
:
Jagex employs such disgusting people. How did that pass.
Take a chill pill. I really don't see what's so bad about any of that.
It is better (but still not even remotely something that could be considered good) when you know about it - or maybe just having had an sufficient streak from before the update, so you got your challenges done quickly. I give them the point for being transparant enough to explain what is going on, instead of letting the players fumbling around even more, getting more and more pissed.
But being so unintuitive it just would've been better if those mechanics were updated in the first place - like how the hell should players know that skipping tasks - which basically is an
integral part of the slayer skill
from some point onwards - is being punished - especially for a master who assigns
crap left and right on both sides of the spectrum
.
I don't want to know how many players wasted thousands of SP for naught due to this.
Improvements:
Tooltip
/
(F2P) QoL v2
Quick Fixes:
Invention
15-Apr-2023 05:59:16
- Last edited on
15-Apr-2023 06:24:57
by
Rikornak
I feel like a lot of the framing around the Raptor, from what tasks he can assign to the peripheral Slayer odds and ends around him as a master, was aimed at lower leveled Slayers who could experience the Raptor growing in value as a master as they leveled up, introducing a dynamic kind of Slayer Master that you wouldn't normally meet at least until Sumona, who requires a combat level of 95, a Slayer level of 35, and like the Raptor, completion of a quest in order to receive tasks from them.
Rikornak, you mentioned that skipping tasks becomes an integral part of Slayer (or at least the Slayer meta) "at some point"
I don't know what kind of account build rushes 50 Construction but languishes around with 10 Slayer, but if that's you, you are able to complete Unwelcome Guests and start getting tasks from the guy.
That's not even mentioning that there's a chance people complete Unwelcome Guests
before
they complete Smoking Kills. In which case, those players are not going to be able to spend Slayer points in the first place, and will be doing any tasks the Raptor gives them regardless.
This remains relevant even when talking about the Raptor's special challenges, because you can also earn yourself the Zombie trophy at 30 Slayer, a full 5 levels earlier than you can unlock the Slayer Point system.
Now, for the foreseeable majority of players that are going to be grabbing Raptor tasks? Oh yeah, Slayer points are available, and many have probably been flushed away while in pursuit of trying to rush the tasks. And I would agree - it didn't feel particularly swell having to figure that one out.
I just think, thinking critically, the bigger "update" for endgame slayers is the Guardhouses passive effects, while the completionist slog in this particular piece of content is something that is trying to tie up the achievements on content that isn't necessarily aimed at more experienced players.
That would make viewing the design as flawed questionable.
That was changed
over half a decade ago or so
- you are able to receive slayer points without completing smoking kills - albeit at a reduced rate - which still makes this quest something that should be completed ASAP, but no longer is mandatory for slayer to work in the first place. Complete your tenth task and you can skip a few things if needed.
Also taking reference from OS for that matter (which is much fresher for low and medium levelled things in my mind), which has no quest restriction whatsoever when it comes to SP - so it's not unusual to start skipping a portion of poor tasks (which that game has a lot - slayer is brutally awful in that game and even RS3 only fixed a lot of those things only in 2021 - but even in here are things, that just are not worth the trouble) from Vannaka onwards (albeit you stick to turael much more there to get tasks done quickly for your streak bonuses at something higher levelled) - who in that game is only slightly higher levelled than the raptor would be in RS3 (40 vs. 35).
It's not exactly an issue for low levelled players, since they'll use him long enough - but moreso for veterans, who are with full justification unhappy with initially opaque mechanics that just throb with dumb decisions from that time - staying at slayer - SP in general were better well thought in OS, since they learned from the horrible mistakes RS2 did with that system - even when the remainder of that skill is in way worse shape - since that basically still is how the skill was released. But yeah - old things often are designed poorly - or they just age like milk. The challenges are of the former - almost nobody ever used them - and for that they'll disproportionally often cause trouble - mandrith's re-design last year also was such a thing. But the older things are, the worse it can get.
Improvements:
Tooltip
/
(F2P) QoL v2
Quick Fixes:
Invention
15-Apr-2023 09:53:25
- Last edited on
15-Apr-2023 10:19:39
by
Rikornak