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Necromancy "NERFS"

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Saidin
Jun Member 2007

Saidin

Posts: 2,624 Adamant Posts by user Forum Profile RuneMetrics Profile
In typical Jagex fashion, they just nerf into oblivion. Almost like the J mods live in a vacuum and have no idea what the game is like for actual players. I fully agree Necro was a bit on the too strong side, but this kind of massive heavy handed nerf is a sign of poor game design and understanding.

24-Oct-2023 02:48:29

Liep25
Apr Member 2005

Liep25

Posts: 5,712 Rune Posts by user Forum Profile RuneMetrics Profile
And to distract us from the nerf, we get the majestic Conjure Army!

I don't even know which bright brain thought this would be an addition to the game, apart from the first time using conjuring army.

Once you need more than 1 summon cycle in a fight (read: every serious boss fight), you'll be casting conjure army for just ONE conjure, since.. they will be dead one by one (= not the same timer for every conjure). AKA you'll have to pay double the ectoplasm for.. the same thing as before.
On top of that, it consumes yet an other spot on the ability bar, where we all hoped/expected to save 1-2 spots.

No.. you STILL need all the conjures/commands on bar as well.

Not even getting me started on command ghost:
- no visible buff?
- no timer on actual command?
- no line to let us know when it ran out?
- no cooldown, so what.. it casts it every single tic? how does that even work in revo?
- does revo even trigger it...? so many uncertainties


No, I don't support this nerf and it certainly is pushing me towards quitting the game. How can they keep bringing things to the game before thinking it through.
This is.. what, the 10th update in a row they have to interfere AFTER its release?

Are the developers not smart enough to think things through?
Do you lack a testing crew?

I wonder how much longer the dying community can keep up with this constant change of mind and "apologies".
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24-Oct-2023 11:31:22

Soul Blacks
Jul Member 2023

Soul Blacks

Posts: 28 Bronze Posts by user Forum Profile RuneMetrics Profile
Couldn't Agree more they've ruined something that was really fun into something that's not even enjoyable anymore, all I see is they've seen something strong and nerfed it into oblivion, instead of balancing the other styles to come up to par with necromancy because this is something I would've done. instead of ruining a skill they could have made the other three just as great

not like my complaining will do much anyway when does it ever when its not lining there pockets

24-Oct-2023 14:34:23

Eng1neerd
Feb Member 2014

Eng1neerd

Posts: 861 Gold Posts by user Forum Profile RuneMetrics Profile
@Jeremy Cheng LOL well said. I did notice yesterday after the nerf hm Zuk waves were definitely impossible to sustain with the nerfed heal on the ghost. Guess they buffed it up by 12% (15% addition but 12% more than what it was before) hopefully it gets better now. Now it feels like too much adren, I wish there was an active heal with the extra adren that allows you to heal over time like an Excalibur or something

24-Oct-2023 17:03:16 - Last edited on 24-Oct-2023 17:06:30 by Eng1neerd

XSlay4DeathX
Mar Member 2007

XSlay4DeathX

Posts: 2,634 Adamant Posts by user Forum Profile RuneMetrics Profile
Soul Blacks said :
Couldn't Agree more they've ruined something that was really fun into something that's not even enjoyable anymore, all I see is they've seen something strong and nerfed it into oblivion, instead of balancing the other styles to come up to par with necromancy because this is something I would've done. instead of ruining a skill they could have made the other three just as great

not like my complaining will do much anyway when does it ever when its not lining there pockets


Problem with pockets is they get holes in them, they may have to change soon enough ;)

24-Oct-2023 17:07:04

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,311 Sapphire Posts by user Forum Profile RuneMetrics Profile
Dilbert2001 said :
I like Summon Undead Army and damaged cap buffed to 30k. Can't tell if I really lose much dps as I am having fun loading up an army up front without adrenaline cost, as well as not needing to conjuring them one by one and lost target focus.

I know there are going to be a lot more changes coming, perhaps every weeks in the coming months, so it is hard to tell what the final state of Necromancy will be like, especially we are going to get more new abilities and talents we don't know now.

The Combat beta in a week will be very fun, and we should have better idea how things are balanced out.


It takes far shorter than I thought actually. Jagex has already taken our feedback and opened up discussion just ONE day later:

https://secure.runescape.com/m=news/-necromancy-combat-refinements---update

They are already discussing the new minion mechanics and durations I am most interested in today, and giving us the totally unexpected stream that haven't been doing for 2 months:

"COMBAT DISCUSSION STREAM

Our next step ahead of the Beta is to have a discussion stream this Friday (27th) at 16:00 BST with Mods Hooli, Ryan and Sponge to chat about the goals and some of the ideas for the Beta to give you more insights into where we’re looking to go. We hope to see you there!"


So, instead of waiting until next Monday, we may learn something first this Friday before the Beta next Monday.

24-Oct-2023 19:44:50

WTFmybacon
Oct Member 2010

WTFmybacon

Posts: 4,220 Adamant Posts by user Forum Profile RuneMetrics Profile
At least I'm glad to see that they are gonna buff the ghost to mitigate some of the nerfs it suffered.
That being increasing its base duration from 30 to 42 seconds to bring it in line with the other two conjures (and making Conjure Undead Army a viable option throughout whatever fight you are in (now I really need to see about getting enough EXP to get the talent point for that ability...)), increasing its healing value by 15%, and changing its command ability back into lasting for the entire summon instead of only 30 seconds.
It's nice to be important, but it's more important to be nice.

25-Oct-2023 10:14:20

Roddy Piper
Jan Member 2011

Roddy Piper

Posts: 13,757 Opal Posts by user Forum Profile RuneMetrics Profile
With those adjustments to the timers and improved healing it should be pretty awesome. At least for me. I did a Reaper Task of Nex using T90 tank armor and it was stress free. Zero effort was required for the conjures and the buffs auto-fire on the revo bar.

All of my focus can go towards dealing with the mechanics and I have a lot of room for improvement.

Maybe the downside is the conjures don't really feel special when it is all on the Revo bar. If it's all automatic it's just numbers. I will start manually exploding the zombie, that seems like an interesting and useful thing to do.

25-Oct-2023 13:35:32

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