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Not Clue

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Roddy Piper
Jan Member 2011

Roddy Piper

Posts: 13,757 Opal Posts by user Forum Profile RuneMetrics Profile
Since it's not Clue, there is little to say about the actual content. It's not Clue, there ya go.

It's more about presentation, what we are doing, and what our role is. The main thing is I got lost in this world, which is something that rarely happens. They didn't send me running off to the guide, until a certain point. But it was only because I had hit my limit mentally. Information overload, I did not process the clue I was told. Specifically it was the item which appeared in the dining room later.

I wish I didn't tune in to the related stream because they showed the characters arriving. I get their point, but that is putting too much in the 'trailer.'

I also wish I had suffered through the remaining 12 minutes of the rooftop slap fight, because I would have lost. I mistakenly thought I would come back to life, but that is tied to my max cape. Oops. Allegedly we are saved upon failure, and if that is part of the story I was cheated, tricked, bamboozled, etc.

They knew I would be unarmed, it was a trap. The dude should have just KO'd me. All hope is lost. And then you get saved.

Having a dog as a character is more natural than one might think. People assume dogs just lie around, but I know a dog who claims to own a billion acre farm which is immediately ruined at the slightest hint of foul weather. It's a big deal, he assists the fire department in sounding the alarm, he shows them which direction to go when they approach. He entertains the school busses with his patented triple Superman leap. A pillar of the community.

IMO the characters were great, and I would like to see the new ones again. As those characters. Characters have a certain trait that we anticipate. If you pay to see Ric Flair and he doesn't go WHOOO you are looking for a refund at the ticket office.

The act of linking the clues was cool. I was afraid I might anger someone so I tried it on Princess first.

Tier 1 building with the others being a reward was nicely done.

21-Mar-2023 12:57:53

Roddy Piper
Jan Member 2011

Roddy Piper

Posts: 13,757 Opal Posts by user Forum Profile RuneMetrics Profile
I also wanted to say I was happy with the additions to my crew. My plan was to immediately visit Edgeville to see what happened, but it was resolved during the quest.

The deal with the Queen going all Rambo was much better told than shown. I walk upon the aftermath and ain't none of them got the accuracy to even hit a dark beast due to tierscape. It would require a hidden ability, and naturally the Queen is the only one prepared. Actually watching it happen would have been weak, it's better in the imagination.

At some point it would be cool if Meg could relocate to the fort. She's not out sailing, she can return to the fort just as easy.

Also for future events maybe we could have surprise guests who give a boost, or provide an alternate form of training on a rotation. Like experimental devices, things that are only active when the NPC is there.

21-Mar-2023 13:38:55

Roddy Piper
Jan Member 2011

Roddy Piper

Posts: 13,757 Opal Posts by user Forum Profile RuneMetrics Profile
One issue was there were times when a character had an animation and I totally missed it. Everything goes by too fast. I was hoping they would repeat it so I could actually gather the information being relayed.

It's a lingering problem with this game. Everything requires super fast reaction. They don't seem to consider that humans might be playing the game. That's an exaggeration, but how else do you explain it?

And again this lingering problem of the interface scaling for dialogue. As soon as I zoom in the basic problems become obvious. Some of the fonts are weak and thin or just fall apart, others have this ridiculous shadow which makes them APPEAR blurry.

I have no idea how to explain THAT. Some have told me it makes them more visible and I strongly disagree. Even if you question my personal eyesight, it can be assumed I have the ability to use corrective measures, and further see how bad it really is.

21-Mar-2023 14:06:41

Roddy Piper
Jan Member 2011

Roddy Piper

Posts: 13,757 Opal Posts by user Forum Profile RuneMetrics Profile
I thought I had little to say about this update, but now I am reminded of the lighting. Just seeing the examples in the news post, it's not hard to imagine why I would use the mid-day filter. I'm not really into darkness. It can be dark and well lit, just as we see now.

So I am now using the default filter to see how it goes. One thing I don't like is using the filters to re-color the landscape. I mean it's cool when you get an orange sunset and everything is lit up orange (or pink), but like in Al Kharid everything is too orange, in War's retreat everything is too blue. I just don't like it.

Also, I see a mention of using the updated Moia model in older content. The only Moia model I want to see is one wearing handcuffs being escorted to a jail cell. I can get a warrant if we need it.

The livestream teaser is pretty awesome too:
Designing Runescape: How Much Do J-Mods Actually Know About The Game?


This is hilarious to me because I know the answer. I'm not saying ALL mods but they know EVERYTHING. I've seen it so many times over the years.

But that's exactly why I wonder what they are doing at times. If they know all and see all, how do they end up making certain decisions which seem to defy any logic?

Tune in to find out!

21-Mar-2023 14:26:32

Roddy Piper
Jan Member 2011

Roddy Piper

Posts: 13,757 Opal Posts by user Forum Profile RuneMetrics Profile
I'm checking out some of the lighting changes and I can't help but notice the fireplaces in Frenkenstein's castle. I know they are old models, and the lighting effect looks cool. But the high rate of flashing makes it seem like Christmas decorations.

It's more like blinking than flickering. Very similar to the lights on emergency vehicles.

Not that it should be corrected or anything, but it's another case of the game running too fast. Everyone says it runs slow, but IDK about that. A lot of stuff can use that extra beat. Just settle down a little. Might be good for server performance too, if that was ever an issue. (LOL)

23-Mar-2023 01:26:11

Roddy Piper
Jan Member 2011

Roddy Piper

Posts: 13,757 Opal Posts by user Forum Profile RuneMetrics Profile
In comparison the lights in yanille buildings are going at an even faster rate which does look like flickering candle light. It's cool but at the same time a little strange.

I know one thing for sure. I would not recommend anyone spend much time focused on the lights. I think I am starting to hallucinate. 0.o

23-Mar-2023 01:37:33

Roddy Piper
Jan Member 2011

Roddy Piper

Posts: 13,757 Opal Posts by user Forum Profile RuneMetrics Profile
The flashing lights are something Jagex should strongly re-consider. I get the cool factor, but they know flashing lights can be harmful.

As it is right now they are adding them to the base model so it can't even be turned off.

It's not necessary and it adds nothing to the game. I'd rather it doesn't spread to areas I spend a lot of time in. Even the glowing wall in Fort Forinthry shop is chipping away at my brain.

Inside the dining room facing south with the default filter is a nightmare.

24-Mar-2023 14:49:38

E I E dInO
Sep Member 2022

E I E dInO

Posts: 226 Silver Posts by user Forum Profile RuneMetrics Profile
Archaeox said :
Note for British people: 'Clue' is the game known in the UK as 'Cluedo'.


Yes, I noticed. This quest is not exactly a Cluedo game, but it can be fun if in the future it can be extended to something similar with randomized murderers and clues in a minigame.

24-Mar-2023 15:05:41

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