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Kim Jan Zhao

Kim Jan Zhao

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Thought I'd make a post about what I think would be good changes to the Warring League system (mostly about warbands ladder but should be doable for all ladders imo).

The system itself has some flaws:

In theory there is no reason to fight anyone other than the first placed team because all other ranks are rather useless to have. Everything depends on fighting one fight against the number one team which is rather unfair for every team. One could argue that the first placed team has no disadvantage from the current system but he himself cannot choose an opponent. The team is guaranteed a fight every week, considering the ladder is active, because their spot is the only one worth taking. The team has to accept every challenge or drop their rank. This means all teams that are not fighting the number one team basically have to wait a month to get another shot at maybe fighting whoever is number one due to the immunity and the priority which somehow also disregards immunity.

Multiple teams having the same people basically means you can influence the ladder in a manner that favours you more than the other teams because you have the power to basically remove a team's chance to challenge the number one team (or another team but those aren't worth fighting as explained above). They canalso disregard the priority rule: for example Team A challenges Team B for first place while Team B is in their immunity. Team B has the right to decline due to their immunity but if Team A were to declare the day the immunity ends they get the priority and Team B is forced to fight or forfeit. But with a second team Team B is able to challenge Team A before their immunity ends by with Team C and Team A is forced to accept or forfeit themselves. A cap of x amount of people being allowed to be in two teams would sort of solve this problem as then both teams have the first spot to fight for.

(Suggestions will be in my second post)

19-Apr-2016 00:07:04

Le Immortals

Le Immortals

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I support will's idea, also to stop stalling by having an allied/placeholder team declare on you i support zappy's idea of re-introducing the limit of how many ranks you can declare ahead.

EDIT: Also if we're adding the limit back we need a cleanup on wbs ladder; that's zappy's idea too. :)
Yes i think saying that multiple teams could then war the challenging clan was an oversight. If there was a 2 place challenge limit, for example rank 4 could only challenge rank 3/2. I believe this would completely remove my initial oversight and i think a 2 place limit is viable if the wbs ladder and possibly others are de cluttered a little.

Just to clarify my idea a little more as some in tb didn't understand at the start.

1. rank 2/3 would declare on rank 1 rank 3 have 2 days from the creation of the thread to post that they would like to war.

2. say rank 2 declared on rank 1, rank 3 would have the option of warring rank 2 before the rank 2 vs rank 1 war was proposed. (Both teams would be declaring and therefore i believe they should be prepared and expected to war and without such delays for example original thread created sunday night by rank 2, rank 3 wishes to challenge them monday morning. They decide to war on wednesday night or friday night). Then the winner from that war would then war against the rank 1 team. This would vastly increase warring activity, which i know is a big issue for me/team banter and i'd imagine other teams/clans.

3. If council people believe this is a good change, perhaps test it in the warbands ladder and then if it's successful add it to the others.
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19-Apr-2016 00:09:00

Calm Enigma

Calm Enigma

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@99 - An abuse of multiclanning would be described based on who actually warred. So if Team A and Team B are accused of abusing it, then they would be made to converge if 80-90%+ of those who warred for Team A also warred for Team B, over several different fights. It's not pretty, but I guess no solution to this is really convenient =/

Regarding your idea on priority, if a clan declares it doesn't mean they can necessarily war right away. Also, it isn't limited to just 2 clans declaring at the same time - if 6 all declare on the same clan under immunity, do we have to have a mini tournament to work out who gets to challenge? :P The way it works currently is fine tbh :P


@Carbon - Zappy's idea has been proposed by various people from different fcs over the past few days so we'll defo be discussing that dw :)
Btw having an allied team declare on you is fine, as it only works for one challenge due to priority rules. Whether an ally did it to stall is a matter of opinion - it is very possible that an allied clan may challenge for legitimate reasons tbh. All that really matters is the extent of multiclanning, which is revealed concretely by noting who participates in wars.
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arring League

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19-Apr-2016 00:12:09

Kim Jan Zhao

Kim Jan Zhao

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The immunity duration is rather long and basically serves no real goal because you can stall the war anyway ( Zappy has some solutions for this that seem fine by me so I'll just refer to his post regarding the immunity).

Priotity is also quite unfair because it all comes down to being the fastest to post on the forums. The only priority I believe is needed is the one that keeps you from challenging the team you fought last time.

Suggestions:

Now, there certainly are suggestions to fix the multiple team problem, however, the League problem itself will remain no matter what.

This is why i would propose an actual league system: all teams fighting eachother twice over a period of time and and at the end you have a clear winner. There are multiple options for how this system works, the option i like most is giving each team a point for every round they win, which is rewarding both for the winner as, possibly, for the loser. If you win 2-0 the winning team gets 2 points. If you win 2-1 the winning team gets 2 points and the losing team gets 1 point. The negative thing about the league system is that new teams can't join the current league til the season is over, and considering the times between wars the season can last quite some time.


This would also solve the 'having multiple teams' issue because this system favours the people only in one team. If you have two teams you risk losing twice and you gain the points for one team out of the two, so you basically give your opponent two chances of getting points while you only get one. You could still decide to put some cap on the amount of players that can be the same to promote a diversity in players but this is optional imo.

The league system would also solve all the immunity problems because the counsil can make a schedule of who fights who and when. I propose to hold the fight every 3 weeks so the teams have 2 weeks to prepare and change dates if they see fit.

19-Apr-2016 00:15:29

Le Immortals

Le Immortals

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[quote id=388-389-147-65687771-752-338478731Regarding your idea on priority, if a clan declares it doesn't mean they can necessarily war right away. Also, it isn't limited to just 2 clans declaring at the same time - if 6 all declare on the same clan under immunity, do we have to have a mini tournament to work out who gets to challenge? :P The way it works currently is fine tbh :P [/quote] didn't work not going 2 try fix it, i'll just make it worse :c

As i said above there would need to be a 2 rank limit in terms of declaring. So rank 4 could only declare on rank 3/2. So there wouldn't be a mini tourney it would just be a war b4 the war kind of thing, which is manageable and i would prefer ranks to change a lot with more warring rather than the other way around.

However what i am going to say below is more important and the actual issue that i foresee. I welcome anyones ideas to try and fix it.

For the past few days multiple teams have contacted me and asked my opinion on issues and thus shared theirs with me. One of the most re occurring issues was priority, no one seems to like it. It's essentially whoever posts first, do we really want the league to hypothetically become -
watch rank 1 vs whoever they're warring pre type deceleration in two tabs for both possible outcomes from the war then hope u posted on the right tab in the rush to post after the war.


Of course i am being relatively pedantic but the past few days have massively highlighted this issue and shuu/req weren't fully aware of this priority thing or even immunity in some cases. With them now being fully aware of this stuff the hypothetical's i stated above will soon become a real situation if nothing is done. :/
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19-Apr-2016 00:20:24 - Last edited on 19-Apr-2016 00:31:45 by Le Immortals

Le Immortals

Le Immortals

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Original message details are unavailable.

This is why i would propose an actual league system: all teams fighting eachother twice over a period of time and and at the end you have a clear winner. There are multiple options for how this system works, the option i like most is giving each team a point for every round they win, which is rewarding both for the winner as, possibly, for the loser. If you win 2-0 the winning team gets 2 points. If you win 2-1 the winning team gets 2 points and the losing team gets 1 point. The negative thing about the league system is that new teams can't join the current league til the season is over, and considering the times between wars the season can last quite some time.

The league system would also solve all the immunity problems because the counsil can make a schedule of who fights who and when. I propose to hold the fight every 3 weeks so the teams have 2 weeks to prepare and change dates if they see fit.
My name is 99 time and not calm enigma, however i'm fairly sure that this wouldn't be manageable and even if it was, it's not what the league was designed for, not really anything near tbh. Your idea is similar to that of the faction warring league. I feel that this change would be turning something we all love (otherwise we wouldn't be up at 1am trying to change stuff) into something completely different. I think that if you wanted to create a league such as the one you described it would need to be outside of the awl/rswl w/e. Personally i like the ladder working your way up etc, please look at my opinions regarding the priority stuff perhaps you like that or have an idea that could solve your issues without changing the structure of the league too drastically :/
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19-Apr-2016 00:44:34

EbullientFew

EbullientFew

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This is why i would propose an actual league system: all teams fighting eachother twice over a period of time and and at the end you have a clear winner. There are multiple options for how this system works, the option i like most is giving each team a point for every round they win, which is rewarding both for the winner as, possibly, for the loser. If you win 2-0 the winning team gets 2 points. If you win 2-1 the winning team gets 2 points and the losing team gets 1 point. The negative thing about the league system is that new teams can't join the current league til the season is over, and considering the times between wars the season can last quite some time.


This would also solve the 'having multiple teams' issue because this system favours the people only in one team. If you have two teams you risk losing twice and you gain the points for one team out of the two, so you basically give your opponent two chances of getting points while you only get one. You could still decide to put some cap on the amount of players that can be the same to promote a diversity in players but this is optional imo.

The league system would also solve all the immunity problems because the counsil can make a schedule of who fights who and when. I propose to hold the fight every 3 weeks so the teams have 2 weeks to prepare and change dates if they see fit.


This would be extremely difficult to organize and keep running, it also completely defeats the point of a "ladder" and detracts from the competitive nature of a ladder as such.
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19-Apr-2016 00:53:16

Kim Jan Zhao

Kim Jan Zhao

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My name is 99 time and not calm enigma, however i'm fairly sure that this wouldn't be manageable and even if it was, it's not what the league was designed for, not really anything near tbh. Your idea is similar to that of the faction warring league. I feel that this change would be turning something we all love (otherwise we wouldn't be up at 1am trying to change stuff) into something completely different. I think that if you wanted to create a league such as the one you described it would need to be outside of the awl/rswl w/e. Personally i like the ladder working your way up etc, please look at my opinions regarding the priority stuff perhaps you like that or have an idea that could solve your issues without changing the structure of the league too drastically :/


No problem fam, to each their own :) I wasn't there for the faction warring league so i was not aware they had this system. I'm not saying what i suggested is the best option out there but just felt like writing down what i thought would be a good system for a warring league. Something i do see working, while also keeping the current system (although there have to be changes regarding teams/immunity still) would be Original message details are unavailable.

-Re introduce a limit on how many ranks ahead can be declared at a time such as 2 ranks at a time, rank 3 is lowest rank to declare on rank 1, actual progression on a ladder will increase activity instead of ladders just being a race to declare for rank 1 war every week

19-Apr-2016 01:00:45

Le Immortals

Le Immortals

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Time required for a war to occur
Atm, a war must occur within 3 weeks of the declaration. The reasoning behind giving several weeks is mainly threefold:

1 - Being ranked wars, clans/teams want to be on their best form and choose the optimal time and day. Allowing a couple of weekends of choice makes this easier.
2 - Clans are in multiple ladders and could have up to 6 challenges at once, so a few weeks to fight in gives them the chance to spread out the wars.
3 - Especially on holidays, exam time etc, it may be very inconvenient to war on one or two of the nearest weekends.

You may argue 3 weeks is still too long, others claim 2 weeks is too short. All I can say is that 1 week is too short and 4 weeks too long :P
I sort of skipped over this, and even though i really want this to be 2 weeks at the most i can understand why others may disagree, however i believe that the reasons for people to disagree are as follows.

1. Too much multiclanning they've a war with one team on one day so have to make sure that they dont have another war at that time, possibly day/weekend too. Best way to solve this? Solve the multi clanning issue, then they will only be warring for one team and therefore will be wanting more wars for the team they decide 2 stay as.

2. People are inactive or don't play rs too much due to work/school/uni etc. I think the vast majority of people playing rs currently are juggling these commitments however a lot of the warring community want these wars to be one of the things they do in their spare time as they enjoy it and therefore wish to do it on a regular basis. My good friend aus swagg 'wish i could war 24/7' (yes his a nerd but id be there warring w/ him 24/7).

So id imagine this as well as many other things are being discussed currently, but this is how i would do it - ( 3 weeks total for restricted/unres ladders) trial 2 weeks in warbands ladder. i ran out of characters!
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19-Apr-2016 01:01:22

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