The immunity duration is rather long and basically serves no real goal because you can stall the war anyway ( Zappy has some solutions for this that seem fine by me so I'll just refer to his post regarding the immunity).
Priotity is also quite unfair because it all comes down to being the fastest to post on the forums. The only priority I believe is needed is the one that keeps you from challenging the team you fought last time.
Suggestions:
Now, there certainly are suggestions to fix the multiple team problem, however, the League problem itself will remain no matter what.
This is why i would propose an actual league system: all teams fighting eachother twice over a period of time and and at the end you have a clear winner. There are multiple options for how this system works, the option i like most is giving each team a point for every round they win, which is rewarding both for the winner as, possibly, for the loser. If you win 2-0 the winning team gets 2 points. If you win 2-1 the winning team gets 2 points and the losing team gets 1 point. The negative thing about the league system is that new teams can't join the current league til the season is over, and considering the times between wars the season can last quite some time.
This would also solve the 'having multiple teams' issue because this system favours the people only in one team. If you have two teams you risk losing twice and you gain the points for one team out of the two, so you basically give your opponent two chances of getting points while you only get one. You could still decide to put some cap on the amount of players that can be the same to promote a diversity in players but this is optional imo.
The league system would also solve all the immunity problems because the counsil can make a schedule of who fights who and when. I propose to hold the fight every 3 weeks so the teams have 2 weeks to prepare and change dates if they see fit.
19-Apr-2016 00:15:29