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200M Exp Guide to ALL Skills

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Always Mean

Always Mean

Posts: 234 Silver Posts by user Forum Profile RuneMetrics Profile
Thought you may like some feedback from an experienced hunter so here goes:

I have 150m+ hunter xp but have never managed to hit those xp rates per hour. Crimson skillchompas are listed as 200 - 300k xp per hour, the most I've caught in an hour with a bear is 420 and the highest I've heard reported is about 500. In order to get 300k an hour you'd need to catch around 650 so you may want to change that! Grenwalls I have only ever done with a bear and have managed roughly 200k xp per hour and 3m cash depending on spike prices. I imagine it may be more xp and cash per hour with a bob so can't say for sure on that one. I have not hunted many draconics as I like to make money from hunter but the most I've managed with scentless potions, striped vines for warding off common jadinkso, enhanced yaktwee, witchdocor and bear is about 275k xp per hour. As for charm sprites I only did enough for the enhanced stick and didn't track the xp. Not sure if you'd like to add this but the heist minigame gives bonus xp and there is an fc "heist for xp" (they have a forum) that helps to maximise the xp per hour. At 99 it's around 250k bonus xp per hour and is pretty afkable.

Hope this helped!
Co-owner of Heist For Xp, owner of New Era of Ium

30-Aug-2014 18:29:41

The Old Nome
Oct Member 2023

The Old Nome

Posts: 64 Iron Posts by user Forum Profile RuneMetrics Profile
This 'efficiency at all costs' mindset is what's ruining the community aspect of this game in my opinion, the aim in any mmor** is different for everyone, so giving guides on how to do things ultra efficiently isn't really treating RS as a game but more of a chore. If you really enjoyed skilling you wouldn't want to get to the xp cap because that would mean no more use of that skill. Playing a game is all about the journey rather than the finish line. I like getting massive amounts of xp but I like doing it comfortably and working for it otherwise it's just pointless numbers with no value behind them. Usually micro efficient players don't spend time with the community but are off somewhere mindlessly grinding without contributing at all to the community. It increases the probability that old content becomes dead because it is no longer 'efficient' irrelevant of whether it's fun or not..

01-Sep-2014 09:36:05

NightFury

NightFury

Posts: 350 Silver Posts by user Forum Profile RuneMetrics Profile
For the farm run, which i do for herbs and i consider to be one of the best would be:

Tips
- be on lunars
- Do Livid farm for remote farm, teleport to trollheim farm patch, catherby teleport.
- Have: Ectophial, Explorer ring, Ardy cloak 4/comp cape, astrals, water, laws (for run) and earth, nature, astrals (while growing)

Start off in 2nd juju herb patch (make sure to bring 2 super composts)
Drink juju farm potion, activate aura.
Do 2nd juju herb patch, teleport to juju
Do 1st juju herb patch. put away buckets, take out 5x supercompost.
Teleport to Ardy farm herb - pick blah blah
Teleport to trollheim using tel*port - pick
ectophial - run west, pick at herb patch.
explorer ring - pick at herb
Catherby teleport, pick at herbs.
Here i spend time making supercompost using watermelons in the patch. If not you can buy 40 pineapples from the guy near bank to use in supercompost.

From here you can start you tree/fruit tree run if you want to.
Some reasons why: remote farm to check while doing other skills to make sure they dont die, very useful if farming dwarf weeds. I average about 60-70 herbs per run (not including juju's)
Other reasons for starting off with only 2 supercompost, with the juju + aura, you can easily fill up your invo if you had 5 extra slots taken for more supercompost. The herb run itself, can be done in any order but always catherby last for myself.

For best xp p/hr you can then run off to livid farm, making sure you use remote farm to make sure they dont die. Can bring in hefty amounts of gps p/day if just doing livid/herbs. Im doing torstols atm, bringing in about 4-5m p/day. This can pay for the livids.

EDIT: thanks for the info on other skills! great post!

06-Sep-2014 15:38:53 - Last edited on 06-Sep-2014 15:44:09 by NightFury

Herblawyer
Oct Member 2023

Herblawyer

Posts: 7,312 Rune Posts by user Forum Profile RuneMetrics Profile
Consider adding the Collector's Insignia to the Agility section. From what I can tell, it's an equippable item that just boosts lap xp by 5%. If you have money to throw away, Insignia Recharges boost this to 10%, but this eventually wears off and falls back to 5%.

Collector's Insignia also increases pyre ship Firemaking xp and can stop a mining rock from depleting, but I don't think these are useful in the long term (especially since I doubt the mining part affects Concentrated Gold).

There's also the Attacker's Insignia that can inflict a bleed, which would hopefully help with DPS. Unfortunately, the uncharged one only hits 50 lp per bleed hit (200 total, I think), but it does deal 500 per hit (2000 total) when charged. It mostly comes down to if you need the Pocket slot and whether you want to buy recharges.

The Cooking section only says "Jack of Trades" instead of listing its upgrades. (Personally prefer it with just JoT, but it's your guide.)

11-Sep-2014 01:52:29

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