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~ Mafia City ~ T28

Quick find code: 93-94-552-64614513

Mattywarrior
Oct Member 2005

Mattywarrior

Posts: 17,692 Opal Posts by user Forum Profile RuneMetrics Profile
Breif Turf list

¤ Southern Varrock
¤ Edgeville Barn
¤ Taverley Compound
¤ Port Sarim
¤ Port Phasmatys
¤ Haunted Woods
¤ Fenkenstrains Castle
¤ Keldagrim
¤ Northern Path Varrock to Taverley
¤ Both Wilderness Quarry's
¤ Feldip Hills
¤ Entire Desert and everything beneath it
¤ Al Kharid, Duel Arena, Mage Training Area
¤ All land around and north of Al Kharid town
¤ Shilo Village
¤ Entire Southern Karamja from just under Tai Bwo Wannai
¤ Meyierditch
¤ Sanguinesti region
¤ Castle Drakan
¤ Darkmeyer
¤ Meiyerditch Dungeon
¤ Daeyalt Mines
¤ Musican Resting Point in southern Mort Myre
¤ Deep Wilderness Ice Fortress
¤ Tree Gnome Stronghold
¤ Piscatoris Fishing Colony
¤ Piscatoris Hunting Grounds and the land from there all the way round to the Tree Gnome Stronghold front gate
¤ Daemonheim
¤ Castle Wars
¤ Daemonheim peninsula Resource Dungeon
¤ Both Taverley Dungeon Resource Dungeons
¤ Al Kharid scorpion mine Resource Dungeon
¤ All other Resource Dungeons
¤ Forinthry Dungeon
¤ Arposandra
¤ Galarpos Mountain Range and caves beneath
¤ Bloodsplatter Isle
Don Mattywarrior
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Mafia City

15-Mar-2013 14:46:17

Mattywarrior
Oct Member 2005

Mattywarrior

Posts: 17,692 Opal Posts by user Forum Profile RuneMetrics Profile
Land Continued

Underground Territories-
Ancient Guthix Temple
Poison Waste Sewers
Ardougne Underground
Misthalin Underground
Fremmenik Slayer Dungeon
God Wars Dungeon- Including the secret room
Blurite Dungeon
Tarn's Lair
Taverly Dungeon
Yeti Cave

Misthalin Territories-
Lands between Lumbridge and Varrock
Digsite
Exam Centre
Mage Training Arena
Silvarea

Kandarin Territories-
Observatory
Temple of Ikov

Island Territories-
Tutorial Island
Braindeath Island
Southern Island-Visited during Hunt for Red Raktuber
The Rock Island Prison
Crash Island
Pest Control- The island not Void Knights Outpost
Harmony
Isla Anglerine
Island in the River Salve

Other Territories-
Zemourgals' Northern Base
Lucien's Base
Mahjarrat Ritual Site
Mountains east of poison waste
Mobilising Armies
Chompy Hunting Area south of Castle Wars
Jungle Area north and east of Oo'Glog and south of Feldip Hills
Duel Arena
Desert Stryke***m Enclosure
Domionion Tower
Cithared* Abbey
Don Mattywarrior
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Mafia City

15-Mar-2013 14:46:27 - Last edited on 16-Apr-2016 02:50:29 by Mattywarrior

Mattywarrior
Oct Member 2005

Mattywarrior

Posts: 17,692 Opal Posts by user Forum Profile RuneMetrics Profile
Land Continued:

Char's Training Cave
Grotworm Lair
Prisoner of Walrus Camp

*Arposandra - Terrorbird Factory:
This is currently released section of the formidable city that we own

Botany Bay
Meyierditch East Castle and surrounding land
Desert Sections added 26/9/12 South Coastline and Eastern Coast
Western Shore on Piscatoris Hunter Grounds

Monastery of Ascension Dungeon

Entire Desert is owned by Mafia City, this includes every town, every location, every rock, the entire desert

All land owned includes all parts of the respected areas, including multiple stories of buildings, basements ect. Any concept/updates changes that fall within the already claimed land, remain as property of Mafia City.
Don Mattywarrior
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Mafia City

15-Mar-2013 14:46:35 - Last edited on 05-Jun-2013 19:08:07 by Mattywarrior

Mattywarrior
Oct Member 2005

Mattywarrior

Posts: 17,692 Opal Posts by user Forum Profile RuneMetrics Profile
Empyrean Citadel

Celestial Dragon resource dungeon

Kal'g-erion Demon resource dungeon

Southern New Varrock - Same Border as Varrock

Desert Extension/modification on the west coat due to tuska added 6-July-15

Tuska Corpse landmass off the desert west coast

Camel Warrior island east of Sophanem added 16-Nov-15

Heart of Gielinor (GWD2)

Behind the Scenes

Arc Region
Don Mattywarrior
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Mafia City

15-Mar-2013 14:46:43 - Last edited on 25-Jul-2016 12:01:27 by Mattywarrior

Mattywarrior
Oct Member 2005

Mattywarrior

Posts: 17,692 Opal Posts by user Forum Profile RuneMetrics Profile
Wilderness Volcano (Central)
Pirates Hideout
Mage Arena
Deserted Keep
Scorpion Pit
Bandit Camp
Ruins (Farm)
Air Obelisk
Mage of Zamorak Mine (lvl 6)
Rune Mine (lvl 46)
Chaos Temple ( lvl 38)
Corporeal Beast Cave
3 Warband Camps
Territory stretches out from the Wilderness Volcano:
West to the bandit camp then northwards over the cliff face and Forinthry dungeon entrance to the hobgoblin mine, west connecting to the chaos temple (lvl 38), north east then to pirates hideout and mage area hugging the lava maze and frozen waste plateau. Then East over the deserted keep and scorpion mine up to Rogues Castle (excluding the axe shack). This entire north section expands south right upto the lava maze and red dragon isle then south between the two over the ELM warband camp and oasis back into the Central Volcano.
East from the Volcano covering the Ruins (Farm) and corporeal beast cave, pushing north and south as it expands east hugging red dragon isle to the north and the graveyard of shadows to the south. This pushes east to the coast then expands down to the wilderness ditch then west encircling graveyard of shadows, boneyard and chaos temple(lvl 13) back to the Central Volcano.
South from the Volcano to the wilderness ditch cover its entire stretch from the east coast up to the black knight’s fortress thus covering all sections north of Edgeville and Varrock. The south west side covers the DWF warband camp and quarry(lvl 10) westward between dark warriors fortress and black knights fortress spanning west to the wilderness edge, south to the ditch, north to the forgotten cemetery reconnecting to the Bandit Camp.

***;dr This covers all of the wilderness territories between the various sectional claims made in detail without overlapping.
Don Mattywarrior
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Mafia City

15-Mar-2013 14:47:09 - Last edited on 27-May-2016 00:21:10 by Mattywarrior

Mattywarrior
Oct Member 2005

Mattywarrior

Posts: 17,692 Opal Posts by user Forum Profile RuneMetrics Profile
This section is redundant and is only hear as a historical reference for the time being


POints

This is how 2 obtain the rankz0rs
(these r not final)


Recruit:
-10 Points

Thug:
-100 Points
-Recruited 1 person
-Ventrilo
-110+ Combat

Enforcer:
-300 Points
-Recruited 2 People
-115+ Combat

Made Man
-700 Points
-Recruited 4 People
-120+ Combat

Capo+
-Don's Decision



Point values:

Coming to an event: 5
Hosting an Event : 10
Recruiting 100+: 15
Recruiting 120+: 30
Recruiting 130+: 50
Winning tank test: 10

Trolling/Flaming/Ect: -15
Not coming to a war: -50
Not notifying of name change: -10
Being Zorro: -9001

If you get -30 Points you will be demoted
If you get -100 Points you will be permabanned
If you get -9001 Points you are Zorro
Don Mattywarrior
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Mafia City

15-Mar-2013 14:47:18 - Last edited on 27-May-2016 00:16:55 by Mattywarrior

Mattywarrior
Oct Member 2005

Mattywarrior

Posts: 17,692 Opal Posts by user Forum Profile RuneMetrics Profile
Everyone, below is an invitation that can be posted on the "Looking for a Clan" section of the forums. (If you're going to copy and paste it, don't copy this part, only the part below).


============================================================================
­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ..... . ..._..--~""``\ Mafia City /``""~--.._... . . ... ...
============================================================================

Hi,

I would like to invite you to Mafia City, a 99+ clan with years of experience. Mafia City was created back in 2006 by Mattyworrier who is still the leader today.

Mafia City has a very friendly and active community. It is mainly a GMT based clan, however we also have several EST members.

We have daily events, just a couple of the events we do are listed below:

­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­~~~~^v^~[V]~^v^~ Events ~^v^~[V]~^v^~~~~

¤ Castle Wars
¤ Soul Wars
¤ Stealing Creation
¤ Pest Control
¤ Free For All/ Clan Wars
¤ Fist of Guthix
¤ Boss fights (KBD, KQ, CE, GWD)
¤ Fishing Trawler
¤ Trouble Brewing
¤ Fight Pits
¤ Mass killing
¤ And much more


~^v^~[V]~^v^~ How to join ~^v^~[V]~^v^~
1. Enter the quick find code found at the bottom of this invitation in the quick find box
2. Read over our thread
3. Copy and paste an application
4. Fill out the application

Thank you for considering this invitation, and we hope to see you post an application for Mafia City soon.

Quick Find Code:
Clan Chat: Mattyworrier
Don Mattywarrior
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Mafia City

15-Mar-2013 14:47:26

Mattywarrior
Oct Member 2005

Mattywarrior

Posts: 17,692 Opal Posts by user Forum Profile RuneMetrics Profile
Categorised Land (Pre-Post For New Thread)

Misthalin
Southern Varrock (everything south of the general store)
Land from Varrock to Al Kharid
Land down to north cowpen fence
Digsite
Exam Centre
Silvarea
Ancient Guthix Temple (TD Lair)

Kharidian Desert
Entire Desert and everything beneath it
Al Kharid, Duel Arena, Mage Training Area
All land around and north of Al Kharid town
Al Kharid scorpion mine Resource Dungeon
Desert Stryke***m Enclosure
Dominion Tower
Cithared* Abbey
Tuska Corpse landmass off the desert west coast
Camel Warrior island east of Sophanem
Heart of Gielinor (GWD2)

Asgarnia
Port Sarim
Grotworm Lair
Blurite Dungeon (Asgarinia Ice Dungeon)
Taverley Compound (POH)
Taverley Dungeon
Both Taverley Dungeon Resource Dungeons
Northern Path Varrock to Taverley

North Western Kandarin
Tree Gnome Stronghold
Piscatoris Fishing Colony
Piscatoris Hunting Grounds and the land from there all the way south and round upto the Combat Training Academy
Char's Training Cave

Central Kandarin
Ardougne Underground (Ratpit and Sewer Systems)
Temple of Ikov (Surface Temple and Dungeon)

Southern Kandarin
Feldip Hills
Castle Wars
Observatory
Galarpos Mountain Range and caves beneath
Arposandra Terrorbird Factory (Prisoner of Glouphrie)
Mountains east of poison waste
Poison Waste Sewers
Mobilising Armies
Chompy Hunting Area south of Castle Wars
Jungle Area north and west of Oo'Glog and south of Feldip Hills
Monastery of Ascension Dungeon
Don Mattywarrior
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………………
……………...……….……
|
Mafia City

15-Mar-2013 14:47:42 - Last edited on 27-May-2016 00:32:27 by Mattywarrior

Mattywarrior
Oct Member 2005

Mattywarrior

Posts: 17,692 Opal Posts by user Forum Profile RuneMetrics Profile
Morytania
Port Phasmatys
Haunted Woods
Fre*kenstrains Castle
Meyierditch
Meyierditch East Castle and surrounding land
Meiyerditch Dungeon
Daeyalt Mines
Sanguinesti region
Castle Drakan
Darkmeyer
Eastern Coastal Region of Meiyeriditch
Araxxi Lair
Musican Resting Point in southern Mort Myre
Tarn's Lair
Island in the River Salve
Polypore Dungeon

Karamja
Entire Southern Karamja below Tai Bwo Wannai
Shilo Village

Frozen Northern Territories
Deep Wilderness Ice Fortress (Ghorrock Fortress)
Zemourgals' Northern Base
Mahjarrat Ritual Site
Lucien's Base (South of Ritual Site)
Temple of the Lost Ancients (GWD Entrance)
God Wars Dungeon including Nex Lair
Yeti Cave

Islands
Bloodsplatter Isle
Underwater Tutorial Island
Braindeath Island
Southern Island-Visited during Hunt for Red Raktuber
The Rock Island Prison
Crash Island
Pest Control- The island not Void Knights Outpost
Harmony
Isla Anglerine
Prisoner of Walrus Camp
Botany Bay
The Faraway Place where Things are Kept
The Arc Region (Waiko, Whale's Maw, Aminishi+Spirit Realm, Cyclosis, Goshima, Tuai Leit, The Islands That Once Were Turtles)
RuneFest Treasure island

Other
Keldagrim
All Wilderness Quarry's (lvl 6, 10, 38, 46)
Daemonheim
Daemonheim peninsula Resource Dungeon
Kal'g-erion Demon resource dungeon
All other Resource Dungeons
Forinthry Dungeon
Fremmenik Slayer Dungeon
Evil Bobs Island (ScapeRune)
Empyrean Citadel
Celestial Dragon resource dungeon
Southern New Varrock - Same Border as Varrock
Expansive Wilderness
Behind the Scenes
Don Mattywarrior
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………………
……………...……….……
|
Mafia City

15-Mar-2013 14:48:52 - Last edited on 10-Oct-2016 17:52:54 by Mattywarrior

Mattywarrior
Oct Member 2005

Mattywarrior

Posts: 17,692 Opal Posts by user Forum Profile RuneMetrics Profile
Territory Contunied

As repeated many times, all lands include their respective surrounding areas connecting to each other where applicable and carefully line up to form clear borders with territory from other clans. All our territory includes land beneath them unless stated otherwise which includes countless dungeons and basements, this also applies to multiple story buildings such as upstairs sections of buildings. There are no gaps within our territories nor error gaps in the borders with others.
Don Mattywarrior
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……………...……….……
|
Mafia City

15-Mar-2013 14:49:39 - Last edited on 25-Jul-2016 12:19:28 by Mattywarrior

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