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~ Mafia City ~ T29

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Mattywarrior
Oct Member 2005

Mattywarrior

Posts: 17,692 Opal Posts by user Forum Profile RuneMetrics Profile
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MAFIA CITY
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• Territory •



Misthalin
Southern Varrock (everything south of the general store)
Land from Varrock to Al Kharid
Land down to north cowpen fence
Digsite
Exam Centre
Silvarea
Ancient Guthix Temple (TD Lair)
Lumbridge
Lumbridge Crater
Lumbridge Swamp
Lumbridge Catacombs
Draynor
Draynor Manor
Wizards Tower

Kharidian Desert
Entire Desert, towns and everything beneath it
Al Kharid, Duel Arena, Mage Training Area
All land around and north of Al Kharid town
Al Kharid scorpion mine Resource Dungeon
Desert Strykew-yrm Enclosure
Dominion Tower
Cithared* Abbey
Tuska Corpse landmass off the desert west coast
Camel Warrior island east of Sophanem
Heart of Gielinor (GWD2)

Asgarnia
Port Sarim
Grotworm Lair
Blurite Dungeon (Asgarinia Ice Dungeon)
Taverley Compound (POH)
Taverley Dungeon
Both Taverley Dungeon Resource Dungeons
Northern Path Varrock to Taverley

North Western Kandarin
Tree Gnome Stronghold
Piscatoris Fishing Colony
Piscatoris Hunting Grounds and the land from there all the way south and round upto the Combat Academy
Char's Training Cave

Central Kandarin
Ardougne Underground (Ratpit and Sewer Systems)
Temple of Ikov (Surface Temple and Dungeon)

Southern Kandarin
Feldip Hills
Castle Wars
Observatory
Galarpos Mountain Range and caves beneath
Arposandra Terrorbird Factory (Prisoner of Glouphrie)
Mountains east of poison waste
Poison Waste Sewers
Mobilising Armies
Chompy Hunting Area south of Castle Wars
Jungle Area north and west of Oo'Glog and south of Feldip Hills
Monastery of Ascension Dungeon
Don Mattywarrior
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Mafia City

31-Oct-2016 21:15:33 - Last edited on 13-Feb-2018 20:15:56 by Mattywarrior

Mattywarrior
Oct Member 2005

Mattywarrior

Posts: 17,692 Opal Posts by user Forum Profile RuneMetrics Profile
Morytania
Port Phasmatys
Haunted Woods
Fre*kenstrains Castle
Meyierditch
Meyierditch East Castle and surrounding land
Meiyerditch Dungeon
Daeyalt Mines
Sanguinesti region
Castle Drakan
Darkmeyer
Eastern Coastal Region of Meiyeriditch
Araxxi Lair
Musican Resting Point in southern Mort Myre
Tarn's Lair
Island in the River Salve
Polypore Dungeon

Karamja
Entire Southern Karamja below Tai Bwo Wannai
Shilo Village

Frozen Northern Territories
Deep Wilderness Ice Fortress (Ghorrock Fortress)
Zemourgals' Northern Base
Mahjarrat Ritual Site
Lucien's Base (South of Ritual Site)
Temple of the Lost Ancients (GWD Entrance)
God Wars Dungeon including Nex Lair
Yeti Cave

Islands
Bloodsplatter Isle
Underwater Tutorial Island
Braindeath Island
Southern Island-Visited during Hunt for Red Raktuber
The Rock Island Prison
Crash Island
Pest Control- The island not Void Knights Outpost
Harmony
Isla Anglerine
Prisoner of Walrus Camp
Botany Bay
The Faraway Place where Things are Kept
The Arc Region (Waiko, Whale's Maw, Aminishi+Spirit Realm, Cyclosis, Goshima, Tuai Leit, The Islands That Once Were Turtles)
RuneFest Treasure island

Other
Keldagrim
All Wilderness Quarry's (lvl 6, 10, 38, 46)
Daemonheim
Daemonheim peninsula Resource Dungeon
Kal'g-erion Demon resource dungeon
All other Resource Dungeons
Forinthry Dungeon
Fremmenik Slayer Dungeon
Evil Bobs Island (ScapeRune)
Empyrean Citadel
Celestial Dragon resource dungeon
Southern New Varrock - Same Border as Varrock
Expansive Wilderness
Behind the Scenes
Don Mattywarrior
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Mafia City

31-Oct-2016 21:15:36 - Last edited on 23-Nov-2016 22:18:23 by Mattywarrior

Mattywarrior
Oct Member 2005

Mattywarrior

Posts: 17,692 Opal Posts by user Forum Profile RuneMetrics Profile
Expansive Wilderness
Wilderness Volcano (Central)
Pirates Hideout
Mage Arena
Deserted Keep
Scorpion Pit
Bandit Camp
Ruins (Farm)
Air Obelisk
Mage of Zamorak Mine (lvl 6)
Rune Mine (lvl 46)
Chaos Temple (lvl 38)
Corporeal Beast Cave
3 Warband Camps
Territory stretches out from the Wilderness Volcano:
West to the bandit camp then northwards over the cliff face and Forinthry dungeon entrance to the hobgoblin mine, west connecting to the chaos temple (lvl 38), north east then to pirates hideout and mage area hugging the lava maze and frozen waste plateau. Then East over the deserted keep and scorpion mine up to Rogues Castle (excluding the axe shack). This entire north section expands south right upto the lava maze and red dragon isle then south between the two over the ELM warband camp and oasis back into the Central Volcano.
East from the Volcano covering the Ruins (Farm) and corporeal beast cave, pushing north and south as it expands east hugging red dragon isle to the north and the graveyard of shadows to the south. This pushes east to the coast then expands down to the wilderness ditch then west encircling graveyard of shadows, boneyard and chaos temple(lvl 13) back to the Central Volcano.
South from the Volcano to the wilderness ditch cover its entire stretch from the east coast up to the black knight’s fortress thus covering all sections north of Edgeville and Varrock. The south west side covers the DWF warband camp and quarry(lvl 10) westward between dark warriors fortress and black knights fortress spanning west to the wilderness edge, south to the ditch, north to the forgotten cemetery reconnecting to the Bandit Camp.

Tl;dr This covers all of the wilderness territories between the various sectional claims made in detail without overlapping.
Don Mattywarrior
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Mafia City

31-Oct-2016 21:15:50 - Last edited on 23-Nov-2016 22:20:51 by Mattywarrior

Mattywarrior
Oct Member 2005

Mattywarrior

Posts: 17,692 Opal Posts by user Forum Profile RuneMetrics Profile
Territory Contunied

Fremennik Province
- Entire lands
- Rekella
- Rekella Hunting Spot
- Ice stryke-wyrm cave
- Fremennik Isles
- Neitznot
- Jatizso
- Ancient Iceberg
- Pirates Cove
- Iceberg
- Co Exist with EOF on Mountain Camp Lands
- Co Exist Lighthouse with Kingdom of Saradomin

Freneskae
- Entire Lands
- The Approach
- The elder halls
- The cradle
- The Pit
- The Sanctum

Tarddiad
- Entire lands

Kesthi
- Entire lands
- Isle of Sann
- Mount Firewake

Mazcab
- Entire lands
- Otot
- Nemi Forest
- Graveyard
- Pit of Trials
- Kanatah

The Lost Grove

Anachronia

Kharid-et
Infernal Source
Everlight
Stormguard Citadel
Warforge



As repeated many times, all lands include their respective surrounding areas connecting to each other where applicable and carefully line up to form clear borders with territory from other clans. All our territory includes land beneath them unless stated otherwise which includes countless dungeons and basements, this also applies to multiple story buildings such as upstairs sections of buildings. There are no gaps within our territories nor error gaps in the borders with others.
Don Mattywarrior
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………………
……………...……….……
|
Mafia City

31-Oct-2016 21:16:40 - Last edited on 04-May-2020 02:32:32 by Mattywarrior

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