( note that during waves standing in north\west corner near the rock wall, to dodge fire wall just move a few squares east, but not further then 1 square past the volcanic vent near center of room to the north\west then again back to rock wall to north\west corner )
( to make it a lot easier for first challenge caroming 4 helps so much but also when stacking monsters together to kill faster during waves )
( turtling 4 on a t90 shield for longer barricade helps to pass 3rd challenge phase without fail )
Wave 1 : stand center of room and just kill all golems and 2 bats, or stand by volcanic vent near center of room to north\west on the north side of it and kill as they are lure behind vent.
wave 2 : start at the rock wall in north\west corner standing on the east side of it, kill the dark ranger that spawns a bit to the west of you, then the 2 little golem melee that come towards you, walk east a bit but do not walk more then 3-4 square past volcanic vent near center room and kill the other dark ranger and 2 little golems, next go south and soul split on remaining bat and big melee guy, you do not walk past the vent as to keep these final 2 stuck on rocks, if you want to bring them down to kill with 2nd ranger for a group kill, just walk over to the 2nd ranger and kill him and little golem wile other 2 walk down to you. Once dead surge\move back north and stand at volcanic vent near center room to north\west and stand on the north side of it.
wave 3 : wile standing at north side of vent near center room, PRAYER MELEE PROTECTION, start attacking big melee guy that spawns near to the north, as a dark ranger spawns to the west kill it ASAP then back on melee guy to the north, if needed use devotion after or before you finish killing the dark ranger, if a fire wall comes during this time, just walk west a little to dodge it then back again afterwards once gone, once everything is lure around the vent step out and kill a dark ranger that will be to the east behind a big melee guy, then finish the rest as you please, using devotion with melee prayer on and stepping out to use greater chain with omnipower can finish all lured onster really fast here, once all are dead move south to kill remaining big melee guy to heal on with soul split and return to the north\west corner by the rock wall.
wave 4 Igneous phase : standing by rock wall in north\west corner, use light stun on igneous golem that spawns infront of ZUK, build adren as u damage it and use sunshine if you like, as killing igneous golem 2 ranger will walk to vent near center room a grey ranger and a dark ranger, PRAYER RANGE PROTECTION, and kill the grey ranger ASAP, greater chain with omnipower will also damage the dark ranger behind the grey one, once both rangers dead finish the Igneous golem and the little goelm stuck behind vent near center room, soul split if needed, once both golems are dead, move a little south\west to kill Igneous ranger stuck behind the wall, you can soul split if needed as the ranger can not reach you, once ranger is dead leave the big melee guy alone and surge\move to east side of room into with the large mager and small mager and Igneous mager, be inline with wall near small mager as to have the big melee guy lured and stuck on the wall to heal off afterwards, damage the large mager and devotion with
MAGIC PRAYER PROTECTION on, if fire wall comes move north and not south, as to keep big melee guy stuck, once magers are dead, kill big melee guy with soul split if needed, then move to Igneous mager under his shield, as killing the mager try to have 100% adrenaline once its dead to move onto damaging ZUK for the first time.
IT IS BEST TO DO WAVE 4 TWICE AS TO PREPAIR FOR CHALLENGE PHASE AFTER BEING ABLE TO DAMAGE ZUK
( if fire wall comes as you start sunshine to damage ZUK just move to edge of sunshine, sometimes this may mess up your attempt, and you may want to do wave 4 a 3rd time, if take time and kill last igneous mager as a fire wall comes, this will not be an issue )
ZUK PHASE : only damage ZUK down to 10-20k hp off his 100k hp mark THE FIRST ATTEMPT to ensure you pass the challenge test afterwards so sunshine lasts long enough to finish challenge phase aswell.
START ZUK PHASE WITH SUNSHINE then press the action button to damage zuk, DO NOT PRESS ACTION BUTTON FIRST, damage zuk down to 10-20k hp off 100k mark and stop, wait if needed, then REPEAT WAVE 4. once able to hit zuk again, damage down a little and start sunshine before 100k mark, build adren as damaging down and get ready for challenge phase.
WAVE 5 CHALLENGE PHASE : as you are moved into RING OF FIRE drop a combat dummy for best results\chance of passing test, as golems spawn in a circle, attack dummy ASAP and use greater chain and omnipower, directly afterwards attack each golem once or twice if needed to finish them off and pass the challenge.
once challenge is over, move back to the rock wall to north\west corner again.
( for next waves KILL GREY RANGERS BEFORE DARK RANGERS and KILL RANGERS BEFORE MAGERS and KILL BIG MELEE GUYS BEFORE RANGERS as they come to you )
WAVE 6 : start at rock wall with RANGE PRAYER PROTECTION on, kill as they spawn killing dark rangers first over the small magers, as you see a big melee guy come from south east use greater chain on it and omnipower as it get near you to kill it quickly and damage\kill other 2 it walks between, turn melee prayer on if needed, then finish remaining monsters near you, go south and kill jad healing with either soul split or resonance one of his attacks, after all is dead move\surge back to north\west corner again by the rock wall.
WAVE 7 : at rock wall attack small mager that spawns then as a dark ranger spawns infront of you attack it and greater chain and omnipower to kill it and 2 bats that will be near by, if the bats did not die finish them off as they drain prayer fast, once done attack mager if needed still will waiting for a grey ranger to come from the south east, once grey ranger is close attack and devotion before it dies if needed, once dead finish remaining monster near you as you please and move south to soul split on the big melee guy stuck behind rocks, once all dead surge\move back to north\west rock wall.
WAVE 8 : kill the grey ranger that spawns infront of you, attack small mager untill another grey ranger comes from south\east, attack grey ranger and greater chain and omnipower, finish him off and the small magers, move a little south near rock wall still and kill the grey rangers stuck on the volcanic vent near center of room, once dead kill grey ranger to east, finaly move south and kill grey ranger stuck on wall and sou split on big melee guy there aswell stuck on wall. once dead surge\move back to rock wall in north\west corner.
WAVE 9 Igneous phase : REPEAT WAVE 4 INSTRUCTIONS BY DOING WAVE 9 TWICE ASWELL and prepair to damage ZUK
ZUK PHASE : REPEAT LIKE FIRST ZUK PHASE AS BEFORE TO PREPAIR FOR CHALLENGE PHASE.
WAVE 10 CHALLENGE PHASE : from prepairing with sunshine up and slightly built up adrenaline, once in RING OF FIRE attack the golem that spawns after, if you like throw a vuln bomb under it ( but not needed) and use wild magic then omnipower, if its not dead use asphyxiat to pass challenge. once dead immediately surge south and stand behind the volcanic vent that has a rock wall shaped like a "J" ( jad rock ). stand on the south side of the vent inline with a point that comes off the vent wall iteself and inline with the pillar wall for the barrier to the entrance of the room.
( AT ANYTIME NEEDING TO DODGE FIRE WALL WILE BEHIND the "J" ROCK ( JAD ROCK ) STEP TO THE EAST A FEW SQUARES THEN BACK BEHIND THE VENT AGAIN OR JUST USE BARRICADE TO BE SAFER, TRY NOT TO STEP TO WEST TO FAR AS IT WILL UN-LURE MONSTERS THAT WILL BE STUCK ON VENT NEAR CENTER OF ROOM )
WAVE 11 : once on south side of JAD ROCK, kill the bat that spawns to west ASAP, next a big melee guy will spawn to the east of you, kill it fast with MELEE PRAYER PROTECTION on, then kill small magers that are in reach, then step out and kill remaining small magers wile blocking JADS attacks who will be lured behind JAD ROCK, once magers are dead finish jad, gathered together right a greater chain with omnipower works nice to damage\kill magers and jad same time. once all dead near you kill bat stuck in south\east corner, then move to vent near center of room to kill another jad, soul split or resonance a heal if needed. once dead move back behind JAD ROCK but this time stand at the pillar to the entrance wile still being inline with the tip coming off the volcanic vent.