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Clan cup feedback (Skilling)

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Scret
Mar Member 2018

Scret

Posts: 25,434 Sapphire Posts by user Forum Profile RuneMetrics Profile
Feel free to add your thoughts to especially for the other cups of which i have no knowledge of.

Vex entry system

This was a great addition, probably single handedly revolutionised the cup making it easier for both organisers and members to take part.

Scoring

Would have been nice to have more information on how the final results added up, there wasnt any outlined scoring system and information on clan xp would've been useful throughout the competition, i understand its something that will be up coming but to have that info asap wouldve been better.

Competition clashes

I have always thought that running multiple different competitons at the same time excludes some clans from competing in all, i noticed that in the skilling cup that some of last years big hitters stuck to PVM cups, while this can be a plus for all other clans who have a better chance this year of winning its still seems a bit of an easy pass.

Skill announcement

The announcements on the skills were very last minute (unless i missed a post somewhere?) it wouldve been nice to have a full fixture for what weeks the skill was going to be.

Total session score confusion

The total session score was displaying xp earned from banned methods, for example a pules core was used and the member scored an extremely high amount of xp (not knowing they were banned ofc) the problem is it started to lead to confusion if it really did add to your score or not, Matthe cleared this up saying that it was deducted behind the scenes but it would still be nice to know the exact score people are getting through the vex. This was a more prominent issue during double xp weekend.
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SKILL SCHOOL
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. .•*(¸.•*´(¸.•*´+`*•.¸)`*•.¸)*•.

30-Nov-2015 11:52:19 - Last edited on 01-Dec-2015 11:17:27 by Scret

Scret
Mar Member 2018

Scret

Posts: 25,434 Sapphire Posts by user Forum Profile RuneMetrics Profile
SUGGESTIONS

Avoiding competition clashes

I think an idea to help clashes is to break up competitions and have them at different times throughout the year, so for example have skilling comp run from say august - october, bossing cups from may - july and so forth, not only will this allow for clans to compete in all throughout the year it will promote an active clan activity scene so to speak, im quite sure to that its not easy to juggle all these competitions at once either for the staff involved, if each comp was organised one at a time the workload would be eased and we could get more information.

Scoring

Quite a simple suggestion, allow us access to more information as soon as possible.

Entry levels

A bit of a tricky one this im not fully sure if i have something that will work but some sort of entry level to seperate clans for the skilling cup, perhaps by n umbers in the clan or by total level average of the clan.

So for example clans under 100 members, clans for between 100-300 and clans for 300+ members or clans under 1500 total avg, clans under 2000 total avg and clans over 2000+ total avg.
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+«´¨`•°
SKILL SCHOOL
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. .•*(¸.•*´(¸.•*´+`*•.¸)`*•.¸)*•.

30-Nov-2015 11:52:28 - Last edited on 01-Dec-2015 11:16:51 by Scret

Scret
Mar Member 2018

Scret

Posts: 25,434 Sapphire Posts by user Forum Profile RuneMetrics Profile
.
`*•.¸(*•.¸(`*•.¸+¸.•*´)¸.•*)¸.•*´
+«´¨`•°
SKILL SCHOOL
•´¨`»+
. .•*(¸.•*´(¸.•*´+`*•.¸)`*•.¸)*•.

30-Nov-2015 11:52:53 - Last edited on 01-Dec-2015 11:16:30 by Scret

Mod Matthe

Mod Matthe

Jagex Moderator Forum Profile Posts by user
In my ideal world the score the Vex tells you you got would recognize all the necessary deductions - it would be easier for players and JMods alike but there are technical difficulties with doing so. It is high on my list for next years cup though.

We would be unlikely to present scoring information in more detail though and I cannot see us being likely to get Web Dev time to make a player facing "hi-scores" for the cup.

It is unlikely we would be able to break competitions up across the year - that would make the Clan Cup less effective as an RS event and would increase the workload overall. It is not something we are likely to do therefore.
Mod MattHe | Former Community Manager, now in Events & occasional Lore Monkey

30-Nov-2015 16:21:01

Leader Rob

Leader Rob

Posts: 6,902 Rune Posts by user Forum Profile RuneMetrics Profile
Mod Matthe said :
In my ideal world the score the Vex tells you you got would recognize all the necessary deductions - it would be easier for players and JMods alike but there are technical difficulties with doing so. It is high on my list for next years cup though.

We would be unlikely to present scoring information in more detail though and I cannot see us being likely to get Web Dev time to make a player facing "hi-scores" for the cup.

It is unlikely we would be able to break competitions up across the year - that would make the Clan Cup less effective as an RS event and would increase the workload overall. It is not something we are likely to do therefore.


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30-Nov-2015 16:50:32

Scret
Mar Member 2018

Scret

Posts: 25,434 Sapphire Posts by user Forum Profile RuneMetrics Profile
Mod Matthe said :
In my ideal world the score the Vex tells you you got would recognize all the necessary deductions - it would be easier for players and JMods alike but there are technical difficulties with doing so. It is high on my list for next years cup though.

We would be unlikely to present scoring information in more detail though and I cannot see us being likely to get Web Dev time to make a player facing "hi-scores" for the cup.

It is unlikely we would be able to break competitions up across the year - that would make the Clan Cup less effective as an RS event and would increase the workload overall. It is not something we are likely to do therefore.


How would it make them less effective as an event?

I would say having more clans being able to take part in every event and for the event to run smoother and provide more information due to everything not being juggled at once as more effective overall.

There are some noticeable mistakes throughout the competitions due to lack of care and detail because theres so much going on at once that it starts to lead to people becoming impatient, less motivated, less likely to take part and coming away with an overall bad memory of the event. At some points during the event it was starting to look neglected.
`*•.¸(*•.¸(`*•.¸+¸.•*´)¸.•*)¸.•*´
+«´¨`•°
SKILL SCHOOL
•´¨`»+
. .•*(¸.•*´(¸.•*´+`*•.¸)`*•.¸)*•.

30-Nov-2015 18:39:46 - Last edited on 30-Nov-2015 18:43:30 by Scret

Tigergal44

Tigergal44

Posts: 2,269 Mithril Posts by user Forum Profile RuneMetrics Profile
Well a lot less stressful than previous years - this year felt like a damp squib. A lot of that was lack of timely information. I am commenting on the Skill Cup only. A few ideas / observations.

1. If the event started mid week (say at weekly reset) there would be more time to sort issues out. With the last 48 hours of the week being the weekend there was no chance of Jagex answering any issues in time for us to work round them. In addition the weekend is a time many can't get on - so for us it meant planning, issues and the 3 runs were often squeezed into the 1st 5 days. A midweek start may also help get the results out in a more timely manner.

2. Overall scoring - We still have no idea how the final results (total from the 6 weeks) was arrived at. Not only did the result take 2 weeks to come out but it is meaningless without knowing how it was arrived at. ( by the time it came out we had all lost interest)

3. Lack of information & answers . Many questions just went unanswered. I raised an issue in Runecraft week - what we thought was a bug. We chose not to use it as we did consider it a bug - but come the competition next year we will have exactly the same issue - because we never got a reply.

4. Things change every year. The reason for an item being banned 1 year may not hold water the next. An example is brawlers (heaven help me I really do not want to use them but...). They were banned because they were only available via combat - for the past year with Priff thieving this is not the case.

On a positive note -

A. I loved not having teams, so the whole clan could take part. (Need to get organised next time & make sure 10 do actually compete for less favourite skills)

B. The lack of lobby / world hopping while frustrating made us think more of combinations and enhanced the competing.

30-Nov-2015 23:13:00

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