Well a lot less stressful than previous years - this year felt like a damp squib. A lot of that was lack of timely information. I am commenting on the Skill Cup only. A few ideas / observations.
1. If the event started mid week (say at weekly reset) there would be more time to sort issues out. With the last 48 hours of the week being the weekend there was no chance of Jagex answering any issues in time for us to work round them. In addition the weekend is a time many can't get on - so for us it meant planning, issues and the 3 runs were often squeezed into the 1st 5 days. A midweek start may also help get the results out in a more timely manner.
2. Overall scoring - We still have no idea how the final results (total from the 6 weeks) was arrived at. Not only did the result take 2 weeks to come out but it is meaningless without knowing how it was arrived at. ( by the time it came out we had all lost interest)
3. Lack of information & answers . Many questions just went unanswered. I raised an issue in Runecraft week - what we thought was a bug. We chose not to use it as we did consider it a bug - but come the competition next year we will have exactly the same issue - because we never got a reply.
4. Things change every year. The reason for an item being banned 1 year may not hold water the next. An example is brawlers (heaven help me I really do not want to use them but...). They were banned because they were only available via combat - for the past year with Priff thieving this is not the case.
On a positive note -
A. I loved not having teams, so the whole clan could take part. (Need to get organised next time & make sure 10 do actually compete for less favourite skills)
B. The lack of lobby / world hopping while frustrating made us think more of combinations and enhanced the competing.
30-Nov-2015 23:13:00