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Permanent CB week for citadels

Quick find code: 86-87-720-66212974

Pained Hope
May Member 2009

Pained Hope

Posts: 3,896 Adamant Posts by user Forum Profile RuneMetrics Profile
I would like to be able to create a boss instance through the clan citadel for clan members only that has the reduced instance cost and death cost benefits of the combat week scaled inversely to the tier of the citadel.

The boss instance cost and individual's death cost would be lowered proportionally based on the tier of the citadel with the maximum benefit being reached at the highest citadel tier.

I think this would help revitalize clan citadels and incentivize players join and interact with their clan. This would also help newer and lower leveled players since they would have a more accessible way to get into bossing.
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Pained Hope
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proud admin of the #1 in combat
Pve Hit Squad
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25-Apr-2021 17:09:54

Thesims201
Jan Member 2007

Thesims201

Posts: 9,909 Rune Posts by user Forum Profile RuneMetrics Profile
Great idea, I think in general the Citadel needs more rewards for having it maintained at a high tier. 200m Dunge, Rc, Mage and invention accomplished, + 120 Constitution/Slayer/Range/Summoning/Woodcutting/Mining/Defence/Strength and 110m fishing, got comp/MQC and 200m Fishing/Woodcutting/Mining as well as 120 herb/Farming/Cooking most 120s just Agility, Theiving, Hunter and Prayer left

18-May-2021 22:57:01

Radyi
Jun Member 2010

Radyi

Posts: 2,036 Mithril Posts by user Forum Profile RuneMetrics Profile
This would force lone wolf players into a clan solely to reduce death costs, any such benefit to reduced death costs should be through future war/death/ichilarian/quest updates. It really isnt a clan if you are there by necessity and dont see each other. Mass contributor to deaths coffers.

30-Jul-2021 08:44:29

Zyphix
Sep Member 2010

Zyphix

Posts: 3,919 Adamant Posts by user Forum Profile RuneMetrics Profile
Radyi said :
This would force lone wolf players into a clan solely to reduce death costs, any such benefit to reduced death costs should be through future war/death/ichilarian/quest updates. It really isnt a clan if you are there by necessity and dont see each other.

I concur. Clans should be 80% all about just "clicking" with other players, and only 20% in-game advantages - which it just about already has now.
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11-Aug-2021 04:08:33

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