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cit skilling mob, and guards

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king Catfish

king Catfish

Posts: 53 Iron Posts by user Forum Profile RuneMetrics Profile
saw some post on clf about a clan mob (mainly refering to a boss) that the clan members can fight for something, but i thought it would be an intresting idea for there to be a mob we can fight or harvest in cit to give a break from the usual grind.

all these mobs would only be available in cit but would act similer to capping where we gather their drops/harvest them. (mabey similer to the tortles or salt crabs) and should take a similer amount of time to complete our limit for the week as not to out shine what we do now.

like walking trees that skillers can make cannonballs or hatchets to make it drop wood, burn for charcoal, summon something to aid in the fight.

or golems similer to living rock creatures that we can mine afterwards or atk with a pickaxe to obtain the ore we need.


also... something could be done with our guards too, they do nothing because only clan members and their guests are allowed in cit, so what use do they actually serve?

doubt our guards get paied well enough to make them happy, so my leader suggested that making them a gold sink might be helpful.
it would be something you pay 500k or so gold to them so they can contrubute to your weekly limit.(cost and the max contrubution would be something to discuss)

21-Sep-2016 03:26:15

Lisaa
Jun Member 2014

Lisaa

Posts: 7,018 Rune Posts by user Forum Profile RuneMetrics Profile
Okay so something to explain real quick after reading your post on the CLF Representatives Nominations thread:

Clan ideas that people post in CLF are basically on a freeze with no hint as to when they can be used. Anything clan related (other than a few QoL updates) have been pushed off the 2017 calendar. The Nominations thread is for an electoral process where the 1-2 people who are elected will meet Jagex at their headquarters* to discuss the most important clan updates we urgently need. The reason why that thread is important is because it's a step towards getting ideas (like yours) out into the game.

*This assuming Jagex agrees to an in-person meeting.
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Anyway, as far as your idea goes, it sounds like it'd just be "Pay X amount of GP to skip capping." You'll find a lot of people are openly against this, but I'm honestly on the fence about it (Though, leaning more towards opposing it) because capping is a burden for people these days.

So my stance on this is neutral -> Leaning towards against.
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21-Sep-2016 05:10:42

Scret
Mar Member 2018

Scret

Posts: 25,434 Sapphire Posts by user Forum Profile RuneMetrics Profile
Well i mean the guards are basically just part of the aesthetics, not that im saying theres nothing that can be done with them although im not sure i like this idea just paying for advancements on the features, that is ofc if ive understood your thread correctly.

The mobs idea is an interesting idea, though not sure what i think about it tbh.
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21-Sep-2016 10:38:55

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