Mod Matthe
said
:
And on a side note Mod Timbo and I are now looking at plot XP. Most of them are already very good but there are a couple that will probably benefit from some tweaking.
Everything apart from Cooking should be increased - thank you Matthe for asking Timbo <3
Ignore List
said
:
Mod Matthe
said
:
And on a side note Mod Timbo and I are now looking at plot XP. Most of them are already very good but there are a couple that will probably benefit from some tweaking.
Everything apart from Cooking should be increased - thank you Matthe for asking Timbo <3
No. That is highly unlikely. There are a number of them that are very good rates indeed.
Mod MattHe |
Former Community Manager, now in Events & occasional Lore Monkey
Thanks for the input MattHe, much appreciated. Excellent to hear that this is possible and that the Citadel will receive a small amount of extra attention.
Personally I don't think the problem is the XP rates from the Citadel. The problem is the XP rates from the rest of the game.
Let's examine the Mining Plot as an example:
• Before the Clan Citadel was released in 2011 the best Mining XP rates probably came from the Lava Flow Mine, or from the Living Rock caverns.
• Once the Clan Citadel Mining Plot was introduced, it offered XP rates which were competitive in comparison to the Lava Flow Mine and the Living Rock Caverns. Plus, it's a fast and low intensity skill plot.
• However, as new Mining content was released into the game (such as Seren Stones in Priffdinas), the Mining Plot became overshadowed.
• This problem will get worse and worse as new and faster XP-rate content comes into the game; you'll keep having to buff the Mining plot again and again so that it stays competitive with new content, creating a viscous and potentially endless balancing cycle.
Subzero
Incursione
2100+/130+ Clan, Avatar access for all.
14-Jun-2017 00:20:42
- Last edited on
14-Jun-2017 13:24:21
by
Subzero
Solution to the Problem of having to buff Skill Plots over and over?:
In my opinion, the best solution is to create a reward from the Citadel Skill Plots that
isn't
XP - something that doesn't compete with other content in the game; something that everyone can use. Here's one quick idea:
Clan Totems
• Players will earn Anagogic Orts whilst using Citadel Skill Plots.
• A High Tier Storehouse allows you to gather more resources and therefore earn more Orts.
• Orts can be weaved into single-use consumable items called
Clan Totems.
• Clan Totems would have various Passive Effects when they are consumed.
Ideas for Clan Totem Passive Effects (basically recycled Avatar buffs):
•
Heal Totem:
Heals a player for a percentage of their maximum Life points every x seconds. This amount increases when Clanmates are nearby.
•
Protector Totem:
Reduces the damage a player takes by a percentage value. This value increases when Clanmates are nearby.
•
Skilling Totem:
Increases all XP earned. The percentage increase is higher when there are clanmates nearby, and having a high Fealty rank will further increase this amount.
•
Citadel Totem:
Increases a player's gathering rate at the Citadel.
All of these would last for a set amount of time, such as one hour.
I've left specific balancing/values out of the description for now to keep it simple. However, these single-use consumables need to be generous, but fair. I'd expect players in a Tier 7 Clan Citadel to be able to create 2-3 of them per week. They
could
be
Tradeable
but we'd need to find a way to stop people using multiple accounts to exploit it. (Maybe Cap Anagogic Ort earnings based on total level?)
Plus, many of the game's players are Maxed, and have no interest in simply gaining XP.. This is another reason to create a Citadel Skill Plot reward that isn't
just
XP.
Subzero
Incursione
2100+/130+ Clan, Avatar access for all.
14-Jun-2017 00:32:51
- Last edited on
14-Jun-2017 22:57:30
by
Subzero
Mod Matthe
said
:
Ignore List
said
:
Mod Matthe
said
:
And on a side note Mod Timbo and I are now looking at plot XP. Most of them are already very good but there are a couple that will probably benefit from some tweaking.
Everything apart from Cooking should be increased - thank you Matthe for asking Timbo <3
No. That is highly unlikely. There are a number of them that are very good rates indeed.
I remember back in 2013 I believe either you or Mod Timbo posted the amount of xp the plot would give, would you be able to provide that info again? (increased amount)
I've done the dev work and pushed it over to Eternals to release in Invention Batch 2, this would allow your Invention Tools to gain XP while skilling in the respective skill at your Citadel.
I'm very happy about this, so hopefully you all are also!
Mod Shauny - RuneScape Community Management - Goebies! - @JagexShauny
I love Clans!
I've done the dev work and pushed it over to Eternals to release in Invention Batch 2, this would allow your Invention Tools to gain XP while skilling in the respective skill at your Citadel.
I'm very happy about this, so hopefully you all are also!
Great work Shauny!
In addition shauny posted this on the discord:
Mod Shauny - Today at 11:39 AM
Hammer for Smithing, Hatchet for Woodcutting, Tinderbox for Firemaking, Pickaxe for Mining
It'll scale to plot tier, and if you have Fealty you'll get more Item XP
So incentivizes you to go for it