I've changed a few minor things, mostly stuff I overlooked when I edited everything related to the old DR duration.
Also, "original dude" thanks the people on Reddit for the comments. Some of you said I have a few stuff missing, like I said in the introduction:
Original message details are unavailable.
My aim is to gather more information from the rest of the PvP community to further develop this guide.
Any improvement suggestions are appreciated.
EoC PvP Guide
Some people like to write an inspirational quote or something in here, I guess this is mine:
"Farts are the ghosts of our food"
- a random meme. I'm so classy now...
Confirming my existence.
I'm still monitoring this guide. It lacks info about the latest abilities from shattered worlds, I didn't try it yet.
Alternatively, if someone else could test how they work in PvP and their practical use, that would be appreciated.
EoC PvP Guide
Some people like to write an inspirational quote or something in here, I guess this is mine:
"Farts are the ghosts of our food"
- a random meme. I'm so classy now...
Original message details are unavailable.
Confirming my existence.
I'm still monitoring this guide. It lacks info about the latest abilities from shattered worlds, I didn't try it yet.
Alternatively, if someone else could test how they work in PvP and their practical use, that would be appreciated.
Mutaded Dazing Shot and Salt the Wound are just a slight dps increase over dazing shot and a threshold that you can't really use due to the stacks on your opponent being cleared after they freedom.
Bladed Dive doesn't share a CD with surge/barge so you can spam it in situations where you'd want to escape or engage an escaping target. You need dual wield melee for this so it makes it a pain in the ass if your inventory is already looking full. You can use it to deal damage because it will deal damage (pretty close to something like slice) but, assuming you're in melee you have almost no mobility so you'd ideally want to save both bd and barge for when the person you're fighting decides to kite you (unless they're melee)
Frankly I haven't really checked the guide that much but, does it cover 4taa, auto attacking in detonate, autoing after tendrils or other ability canceling mechanics? If not, and you feel you want to include any of that and/or you have no idea what I'm talking about check
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Mutaded Dazing Shot and Salt the Wound are just a slight dps increase over dazing shot and a threshold that you can't really use due to the stacks on your opponent being cleared after they freedom.
Is it practical to use this to force your opponent to freedom just to clear stacks, and then going for a stun based combo?
Suppose they don't use freedom, can you use the threshold as a starting ability for a DPS based combo?
Original message details are unavailable.
Bladed Dive doesn't share a CD with surge/barge so you can spam it in situations where you'd want to escape or engage an escaping target. You need dual wield melee for this so it makes it a pain in the ass if your inventory is already looking full. You can use it to deal damage because it will deal damage (pretty close to something like slice) but, assuming you're in melee you have almost no mobility so you'd ideally want to save both bd and barge for when the person you're fighting decides to kite you (unless they're melee)
So aside from mobility it has no use (unless you want to charge in on wars and make a few people think they're being piled.
EoC PvP Guide
Some people like to write an inspirational quote or something in here, I guess this is mine:
"Farts are the ghosts of our food"
- a random meme. I'm so classy now...