Here are the ghost spawns that reside within particular clue regions:
Kingdom of Misthalin: Draynor Manor, Lumber Yard, Digsite, Lumbridge Swamp
Kingdom of Asgarnia: Ice Mountain, Goblin Village
Kingdom of Kandarin: Mcgrubor's Woods
South of Ardougne: Port Khazard, Gnome Maze, Castle Wars, Observatory
located deep in the jungle: Mudskipper Point, Central Karamja, East Karamja
Located between Fremennik and barbarians: Relleka, Lighthouse, Barbarian Outpost
Located in the northern desert: Al Kharid, Mage Training Arena
Located in the southern desert: Mining Camp, Smokey Well
Located where banana smugglers dwell: Brimhaven, Musa Point
located where banana smugglers dwell: Can also be south/southeast-ish of Witchaven on water
located in the Wilderness: the ditch north of Ice Mountain
Note that if Chuck gives a '... somewhere in Gielinor' hint, this is one of the most difficult ones to suss out. There are several existing patches that are known to activate it. It is also quite likely that there are many unknown patches of water that can activate it. It may just be better to wait until a couple of minutes have passed until you start questioning Chuck for (hopefully) a more useful clue.
Remember that some other penguins may activate this clue. For example, Lletya does activate it. Another common trap is the relatively new trap called Needle Skips house far northwest of Piscatoris Fishing Colony. The whole area up there activates the '... somewhere in Gielinor' clue and Jagex has not added a new clue region for that patch yet, or extended the '... where fishers colonise' clue.
12-Sep-2020 22:47:35
- Last edited on
12-Sep-2020 23:42:54
by
GhostPenguin