Quick spy route
Recommended:
- Penguin spy device
- Ring of visibility
- Lighthouse tele scroll or Games necklace
- Fremmy sea boots + enchanted lyre (if Neitz tele on it)
- Big Book o' Piracy or Ectophial
- Ninja monkey greegree, Ape atoll tele (if not using fairy ring)
- Clan Vex
> Ardougne tele/lode / Kandarin Monastery
- 1. Feldip Rock - last at the Jade Vine mansion, west of Ardougne market
- 2. Witchaven Rock - last at the Jade Vine mansion, west of Ardougne market
- 4. Observatory Crate - last in Ardougne castle, south wing
> Manor farm tele (if spirit tree there) to Brimhaven spirit tree / Karamja lode
- 5. Musa Point Crate - in Cap'n Arnav's house, near Brimhaven spirit tree patch
> Lighthouse tele / Barb outpost tele / Rellekka tele
- 3. Lighthouse Rock - confined to lighthouse island
> Enchanted lyre to Neitiznot / Fremmy sea boots tele / Rellekka lode
- 6. Neitiznot Rock - confined to town island
- 7. Neitiznot Bush - confined to the green island north of town
> Canifis lode / Mazchna slayer tele
- 10. Canifis Bush - last in Fenkenstrain's Castle, northwest room
> Big Book o' Piracy to Mos Le harmless / Ectophial and east boat in Port Phas
- 8. Mos Le'harmless Barrel - last roaming jungle
> Fairy ring CLR / Ape Atoll tele / Dearo in Grand Tree 1st floor
- 9. Ape Atoll Bush - confined to the northern part of the island, last at agility course
> Clan Vex tele to clan camp / Falador tele/lode
- Polar Bear - in Falador well near south entrance
> Edgeville lode / Vanakka slayer tele > bank everything > Edgeville lever
- 12. Wild Rock - last at Deserted Keep
- 11. Ghost - use your Penguin spy device for a hint and scan, tele every ~10 mins