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Rockscape and flashing rates

Quick find code: 74-75-880-66282783

Roddy Piper
Jan Member 2011

Roddy Piper

Posts: 13,751 Opal Posts by user Forum Profile RuneMetrics Profile
2 things really stand out with the newer graphics. The cartoonish grey rocks that don't match the landscape, and the torches that blink like Christmas lights.

Most of the rocks are improved by adding layers of textures and recoloring them. But in low detail they are all the same and it doesn't look very good.

It's obvious nobody likes that base model, so can they also be recolored in low detail? I'd prefer a complete replacement, but surely they can be touched up a little. I can recolor them with filters, but I am giving the standard skybox a try, since that is also improving.

The other thing that keeps spreading is the flashing lights from every torch. I guess we aren't supposed to look at them? I'm not really sure how that works, but check out the view from the luminite ore spawns under Falador. It's hard to ignore an entire string of blinking lights.

I really don't understand the purpose, but I'm sure they are meant to appear as flickering candle light. For these, can we get a setting to adjust the blink rate? All the way down to zero if we choose? That would be ideal.

Also, I lied because there are 3 things. The other is re-blended paths. Best examples are Varrock and Lumbridge. Here they have done the opposite of the rocks, and blended the paths in low detail with the intention of adding more textures. This is probably the worst looking feature in the game.

It's probably too late to fix those paths, but can they at least consider stopping the spread of it?

29-Jun-2023 13:15:02

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