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Minigames Then vs Now

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ss12gohon
Oct Member 2023

ss12gohon

Posts: 21 Bronze Posts by user Forum Profile RuneMetrics Profile
So why Minigames back then were actually good vs now and why they're dead.

So back then we had to gather our own resources which costed a lot so most of us fished our own food, we earned our own armor and xp rates weren't really that good which in turn made free combat experience at minigames like Soul Wars or Castle Wars which lead mass amount of players to said locations to train, they also had some cool rewards like the ability to purchase slayer tickets but you just can't earn enough now a days to make it viable so everything has died.

Vs now where we can literally have unlimited resources so long as we are willing to spend money on bonds, so that's not an issue, the XP issue is no longer a problem with Lamps and Stars and all these forms of extra XP including DXP, most of the rewards from minigames are can be obtained by other means and by far waaay faster than the actual minigame itself, meaning minigames would need to be revamped to match current XP rates and drop rates of rewards obtainable via other methods.

Adding awesome rewards to Minigames would help revitalize that faction of the game, things that would benefit all players, I could think of a number of rewards that would be insanely fun to work towards that would help with end game bosses, we could do tiers like how some certain Familiar pouches work, but these rewards cannot be underwhelming and instantly nerfed if they aren't, give people some freedom and power and watch the excitement for this game grow immensely and very quickly.

11-Dec-2023 04:31:05

A  Cole
Nov Member 2003

A  Cole

Posts: 14,682 Opal Posts by user Forum Profile RuneMetrics Profile
I believe the opposite to Tenebri. I believe that minigames do have a future in RS.

However, massively improved rewards are not the way to go. By doing this, you divert attention from other areas of the game that once gave good rewards, hence making those areas as obsolete as minigames are now.

Minigames were popular because they were fun, and there wasn't as much content to distract you from the fun.

Now there are so many things to do, and so many events to participate in, it's hard to get enough people together to do those minigames. The priority lies in making them accessible, such as giving them single player modes. This will drive traffic to the games, thus increasing the chance for multiplayer games to start.

Rewards should of course be looked at, but certainly not in isolation.


~A~

11-Dec-2023 17:13:52

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