So why Minigames back then were actually good vs now and why they're dead.
So back then we had to gather our own resources which costed a lot so most of us fished our own food, we earned our own armor and xp rates weren't really that good which in turn made free combat experience at minigames like Soul Wars or Castle Wars which lead mass amount of players to said locations to train, they also had some cool rewards like the ability to purchase slayer tickets but you just can't earn enough now a days to make it viable so everything has died.
Vs now where we can literally have unlimited resources so long as we are willing to spend money on bonds, so that's not an issue, the XP issue is no longer a problem with Lamps and Stars and all these forms of extra XP including DXP, most of the rewards from minigames are can be obtained by other means and by far waaay faster than the actual minigame itself, meaning minigames would need to be revamped to match current XP rates and drop rates of rewards obtainable via other methods.
Adding awesome rewards to Minigames would help revitalize that faction of the game, things that would benefit all players, I could think of a number of rewards that would be insanely fun to work towards that would help with end game bosses, we could do tiers like how some certain Familiar pouches work, but these rewards cannot be underwhelming and instantly nerfed if they aren't, give people some freedom and power and watch the excitement for this game grow immensely and very quickly.
11-Dec-2023 04:31:05