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Ninja req: Expert Skillcapes

Quick find code: 74-75-582-66265165

Loch Ars
Sep Member 2022

Loch Ars

Posts: 80 Iron Posts by user Forum Profile RuneMetrics Profile
Please add the active options expert skillcapes have when worn to them when in inventory as well. For instance, when I have Dungeoneering and Slayer perks stored in the Support cape, I have to equip it to choose Dungeoneering or Slayer and access the teleportation options whereas with the Dungeoneering or Slayer capes I can access the teleports when in inventory too. Similarly, Magic in Combat requires to be worn to get the Magic option to change spellbooks and Archaeology in Gathering requires to be worn to get the Archaeology option to change relic powers. There are probably a few more perks that are inferior in an expert cape as a result of having to equip the cape to benefit from any effects requiring activation.

25-Oct-2022 13:30:12

Daddy Roshi
Jan Member 2018

Daddy Roshi

Posts: 3,348 Adamant Posts by user Forum Profile RuneMetrics Profile
Spell books can only be changed at a bank can't they? I don't believe u can change them in combat? Unless they changed it since I've last tried? Same with relic changes that's at a bank only as well or unless they changed that one too that I also didn't know about
200m defence 08-10-2021


comp cape 12-19-2021

25-Oct-2022 16:29:02

Loch Ars
Sep Member 2022

Loch Ars

Posts: 80 Iron Posts by user Forum Profile RuneMetrics Profile
Daddy Roshi said :
Spell books can only be changed at a bank can't they? I don't believe u can change them in combat? Unless they changed it since I've last tried? Same with relic changes that's at a bank only as well or unless they changed that one too that I also didn't know about
I don't want to change them anywhere else. I just want to be able to right click the respective expert skillcape while in inventory and pick 'Magic' or 'Archaeology' like I can currently when the expert cape is worn. The base capes can be activated when in inventory, so it should be the same for the expert capes.

25-Oct-2022 16:36:10

Loch Ars
Sep Member 2022

Loch Ars

Posts: 80 Iron Posts by user Forum Profile RuneMetrics Profile
Rikornak said :
but that certainly doesn't sound like it's intended - since the support cape does function like that. Could be fixed I guess.


Nah, the Support cape has the same issue. Dungeoneering or Slayer in inventory have Wear, Activate , Use, Drop, Examine. Support in inventory with those two perks has Wear, Perks, Use, Destroy, Examine. (Perks does allow you to activate the perks, but it is very clunky as it also allows you to remove them.) When worn, Dungeoneering and Slayer have Remove, Activate , Boost, Emote, Examine and Support has Remove, Boost, Perks, Dungeoneering , Slayer , Emote.

I listed Archaeology in Gatherer's and Magic in Combat mainly to show this issue affects other capes too. Runecrafting in Artisan's now also comes to mind. And I have just checked with the Max cape too: if you perk it with a cape requiring activation, the relevant skill option only shows up when worn, not when in inventory. As both Expert Skillcapes and the Max (and Completionist) capes are supposed to give you the functionality of two or three skillcapes at once, this should extend to identical behaviour as far as possible when in inventory.

For me personally it is most annoying with the Support cape and the Slayer and Dungeoneering perks as having to equip the cape for teleports makes it significantly more inconvenient to use than the base capes, but all the expert and better capes of accomplishment should be fixed at the same time.

Rikornak said :
Actually a bit curious why you're using an expert cape for those two functions

I have got Farming and Archaeology in Gatherer's as these are the two gathering skills I use the most often. I do not use the Combat cape for anything at present.

26-Oct-2022 13:57:12

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