I'd have to agree with A Cole on this.
I'm not saying the events aren't enjoyable for those who like them (like any other part of a game). And actually, the loot seems good enough that, as an Iron player, I could see myself doing them just for drops. For example, according to the Wiki at present, the Very Wild Sack has:
Black Dragon Egg (Common!)
Draconic Visage (Uncommon!)
Wildy Weapons (Rare, but better rates than other sources)
Reward Caskets
Large quantities of raw coins and high coin yield necronium salvage (Common!)
That's a great source of cash and certain hard-to-get items for Iron players.
However, the content overall is designed to be a cheap, short-lived event. For most players, it will be alive only until people get their achievements and then it will be difficult to find anyone to do it with, if not utterly dead.
You also mention that it's drawn from what other MMOs are doing "successfully". I would argue that this is a problematic trend in games of all sorts these days. In fact, the problem is "trends" themselves. Games (especially major games) have long since stopped fostering creativity and originality; the things that produce real quality out of the passion of the designers. Like many other things in modern society, the game industry has succumbed to avarice. An unfortunate inevitability with anything that becomes popular enough that people can farm it (IRL) for money. But I am digressing a little.
Jagex is somewhere awkwardly in between a major AAA studio and a small but passionate indie studio. They clearly want to be AAA and like so many other studios, they try to emulate whatever is popular. I mean, why wouldn't they right? They need players to survive. That's the real kicker. In order to survive, studios have to basically sell their soul.
Continued...
21-Oct-2022 11:27:01