Most ideas I think are basic; doubling the minimum damage, increasing some damage and lowering adrenaline. Altering attacks/effects are more complicated.
I only put what it does for Saradomin sword and Soul split because it would more be an non player sourced damage; I based the idea of aftershock/crackling and how its a typeless damage from lightning and so I could see the SS lightning being a typeless damage that could affect a variety of creatures. Those being with high affinity/mechanics against melee. So why I figured it wouldent heal as it would be more of a damage not from the player; but from the lightning.
Recently edited the AGS as I just felt that the dragon claws and Dragon long really work as a direct damage burst; so having another would just be pointless. And I would want to make it a channeled ability; but between the adrenaline; using g barge and the difficulty of channeled ability themselves. So I came up with something similar to ZGS but more like a camel warrior tornado.
BGS spec is kind of just something to not only keep an opponents defense down but also buff you to do more damage. So for each strike it rewards you with increased damage and lowering your oppoents defense. I have a statius warhammer (EOF) I use when I PVM against somethings that are pesky; and something that would help my accuracy/damage when I hit the spec aside from its Affinity and lowering defense would be awesome. Just havent come up with a proper Idea for statius warhammer.
SGS spec should be good; currently almost perfect except for its adrenaline cost and damage, the prayer point increase would make it worthwhile to compensate for t99 prayer + t92 soul split cost at the least.
Iv used Vesta spear EOF and where I made the base off; More damage and time on the effect would help alot.
also used Vine whip in EOF. Loved it but its not considered a bleed; so it does not work with Ekzekkil, Jaws, or Scourge bleed. That, less adrenaline and more damage Very good.
<<><<<><<<><<<><<<><<<><<<><<<><<<><<<><<<><<<><<<><<<><<<><<<><<<><<
>><>>><>>><>>><>>><>>><>>><>>><>>><>>><>>><>>><>>><>>><>>><>>><>>><>>>
<<><<<><<<><<<><<<><<<><<<><<<><<<><<<><<<><<<><<<><<<><<<><<<><<<><<
>><>>><>>><>>><>>><>>><>>><>>><>>><>>><>>><>>><>>><>>><>>><>>><>>><>>>
23-Jan-2023 20:47:16
- Last edited on
27-Apr-2023 04:12:12
by
Sheepman