Can we add more existing game content uses for bonds to force their price to rise to 100m ea? Imo 80m street price (as of the date and time I made this thread) isn't enough for a bond seller such as myself. I suggest all of the following to make them go up in price:
Convert 1-20 bonds to X amount of oddments/heartments/h'oddments. This has no cooldown but heartments/h'oddments can only be obtained from bond conversion when heartment/h'oddment store is active.
Convert 1-20 bonds to X amount of loyalty points. Loyalty points is a outdated gatekeep for players who want to get bis auras for pvm or skilling. Give players the ability to turn their spare bonds into loyalty and not only unlock auras but anything in solomon's that cost loyalty. Add this at the same time as adding more auras to game content so players can choose to either grind the content to unlock auras or pay up bonds and speed up the process.
Convert 1-20 bonds into any currency able to be stored into the currency pouch. This has a 1 week cooldown, resetting on weekly reset.
Convert 3 bonds into a battle pass 4.0 voucher for the premier version of whatever will replace hero pass in the future. Players can buy as many voucher as they like with bonds and they can be stored in either bank or currency pouch. Battle pass vouchers don't expire.
Thoughts?
06-Oct-2023 22:16:39