Currently you can only assign one keybind for each action. Please expand this functionality to enable players to set a secondary keybind for each action.
User story: As a player, I want to be able to target cycle without modifier keys interfering. Currently I have target cycle set to F7. If I'm holding shift my target cycle key doesn't work which makes target cycle clunky to use. To fix this issue, I would like to set "shift + F7" as a secondary keybind for target cycle so that target cycle will work whether I'm pressing a modifier key or not.
30-May-2022 01:22:57