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sir eos lee

sir eos lee

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Nosword said :
really doesnt sound like a job for me. could be fun tho. but for the most part sounds really tedious


It depends on your personality.
Attention to detail yet being borderline OCD, living in an overly chaotic world. Some of us go for that.
Unlike many of my peers, I'm usually lucky to know what I'm working on in a given week.
Most engineers, their main priorities are laid out in development sprints and planning meetings, with time tables saying they'll reach certain goals in X days or Y weeks.
Me? We'll try to have something for you to test in a day or 3. Then it takes me 1-2 days (usually) to test.
In the meantime, I spend my efforts putting out fires at the mfr or our own internal production, or helping sales and customer service answer the weird questions of "can you product do [this] and [this]?"

But I might be more of an exception to the rule.
Other companies, like Jagex, can have an entire team of QA.
Granted, they get broken down to handle different teams (something that Jagex does). So while they are QA, they are assigned to a project rather than as a single overall team.
Others, go with a QA group and assign based on priority and planned size of the project. (A 12 man QA team, 3 go to look at the Falador graphical rework, the senior QA goes to look at something involving lots and lots of legacy code, the newby is testing something small, and the 2 guys who like combat are playing with the lastest 50 tweaks there, while the rest are bouncing up against the other 400 minor updates spread across the game)

26-Jul-2016 19:13:54 - Last edited on 26-Jul-2016 19:18:51 by sir eos lee

sir eos lee

sir eos lee

Posts: 11,942 Opal Posts by user Forum Profile RuneMetrics Profile
But the nice thing about QA is that you are often looking at something new.

The only real drawback to QA is when you get something that keeps shuttling the same fix back and forth and the dev team spends a lot more time fixing their mistakes than they should be.
So imagine having to replay the same quest 400 times because some small thing breaks each time in a different spot.

Sometimes, it is the dev's fault. They just did something with bad coding, or it was something "new" and "slick" they were doing, and were trying to see how well it'd work ... and it didn't.
Other times, even though you might be using a rather tried and true approach, the work you're doing is just so complicated or odd, that unexpected issues crop up, but they are utterly and completely separate from each other. Kinda like saying how you graphically update and buff the stats of a Quest Boss in Crandor or Yanille, but somehow in turn cause a graphical issue in a dungeon in Morytania and break a tree on a remote island? It just sometimes doesn't make any sense.

26-Jul-2016 19:24:09

sir eos lee

sir eos lee

Posts: 11,942 Opal Posts by user Forum Profile RuneMetrics Profile
MFR = manufacturer

Depends on the company.
A small company could be built around just 1-2 products or 1 concept.
Our product line is probably about 15 devices, maybe more. And that's after we've pared down some of the poor performing ones.
Even in a bigger company, there often more projects going around then you could notice.

For any size company that's been around a while. You've got existing product lines that you're maintaining and updating, design the next product line, and yet still support product lines that are somewhere between "end of life" and "we said it was end of life but we haven't fully committed to killing the product/feature off and we've still got some in the warehouse so we're doing what we can ... ".
Even if you said a product line is end of life, someone out of the blue is going to call up asking about it 5 years later.

Heck, Jagex ended Darkscape a few months ago, and people are asking for it.

And frankly, it's not just engineering.
If you get into sales and customer service, you usually need at least some knowledge of your product lines AND have good interpersonal skills.
But ... service folks have to deal with customers that are frustrated with your products or in a panic trying to get it fixed over the phone. Most customers are pretty easy going about the process ... at least the first time thru.
Sales on the other hand has to deal with meeting their daily/monthly/quarterly sales goals. If the person doesn't meet it, they aren't getting paid 'cuz: no commissions. Miss too often, and you're let go.
HR has to deal with what Service does, but they work with their clients. On top of insurance and other things they have to know.
Accounting? [insert joke]
Legal team? [insert joke about no soul]
Manager? Your boss. They have bosses too. Even if the President/CEO, they have to worry about company financials.
You have jobs that require lots of physical labor. Others dependent on the environment.

Pick what you think you can work in.

26-Jul-2016 19:43:48

obendigo
Feb Member 2006

obendigo

Posts: 4,090 Adamant Posts by user Forum Profile RuneMetrics Profile
So anyone figured out the secret to the bottle in the spirit realm yet? Really bugging me, cause know where it spawns by can't make it spawn.
,°ˆˆ°¸ `'¸ ,°ˆˆ°¸
. { obendigo ·¸
. `- „¸¸`,.' ,¸¸, From the Shadows we rise. The OG Black Knight.

26-Jul-2016 19:44:49

obendigo
Feb Member 2006

obendigo

Posts: 4,090 Adamant Posts by user Forum Profile RuneMetrics Profile
sir eos lee said :
obendigo said :
So anyone figured out the secret to the bottle in the spirit realm yet? Really bugging me, cause know where it spawns by can't make it spawn.


Is spawning random? (sort of like that pet in Mazcab forest)


idk, people claim its glitched but shauny says it only spawns under certain circumstances
,°ˆˆ°¸ `'¸ ,°ˆˆ°¸
. { obendigo ·¸
. `- „¸¸`,.' ,¸¸, From the Shadows we rise. The OG Black Knight.

26-Jul-2016 19:52:38

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