After the sentinels came the guardians, among the largest of the kalphites. Physically, they were almost identical to standard soldiers, save the fact that they stood nearly six feet high and weighed some four hundred pounds. Their charges held enough force to easily knock an adult man over, their mandibles strong enough to crush bone and rend flesh. And if that wasn't enough, a pair of glands near their mouths secreted a venomous substance over their mandibles, offering them the ability to poison enemies that they didn't kill outright. Thankfully, guardians were rare, and never left their hives. The sole responsibility of the guardians was to protect their King and Queen - at least two guardians accompanied each at all times.
The last of the soldier variants, and arguably the most dangerous, were the marauders. Marauders were smaller and more fragile than even standard soldiers, their black chitin exoskeleton relatively weak. The tradeoff, however, was that marauders were very nimble, and made excellent tunnelers. Marauders were capable of burrowing under the sand and lunging up at an enemy from below, making them ideal ambushers. Furthermore, marauders possessed a pair of enlarged antennae, each tipped in a bulb that faintly glowed blue - an indication of their natural affinity to magic. Marauders could 'spit' bolts of fire at their enemies. As it was magic cast without runes, it was rather weak, but few soldiers wore equipment resistant to magical attacks, wild animals even less so, and marauders attacked in swarms. When they were part of a group of composed of several other variants of kalphites, marauders became exceptionally dangerous. Marauders were, in a sense, the King's elite soldiers, often following him around, and they were the kalphites that most frequently left the hive to fight enemies.
30-Oct-2017 21:30:03
- Last edited on
30-Oct-2017 21:33:32
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Stallionrage