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I have listed visiting adventurers and the respective special voyages for adventurer resets here. The following setup is used:
Ostentatious bar (+8% bonus chance of attracting adventurers)
4 telescopes (+10% chance of receiving scroll voyages)
Saradominist symbol (increases chance to attract Missionary adventurer)
2 x Mammoth head (increases chance to attract Biologist adventurer)
Some adventurers have been out at reset, but this doesn't affect the number of adventurers you get.
Special voayges for each reset are listed as follows: adventurer1 adventurer2 voyage1/voyage2 voyage3/voyage4
adventurer1 = the first adventurer according to the order listed in visitors drop-down menu
adventurer2 = the other adventurer; if missing, there was only one
voyage1 = the first voayge for adventurer1; either resource (res), trade good (tg), or nothing (not mentioned)
voyage2 = the other voyage for adventurer2; either experience (xp), scroll voyage (scroll), or nothing (not mentioned)
voyage3 & voyage4 = like voyage1 and voyage2 but for adventurer2
Example: convict exile res/xp tg/xp
There were 2 adventurers, exile and convict. Exile was listed first in visitors drop-down menu. Resource and xp voyages were the special voyages for exile. Trade good and xp voyages were the special voyages for convict.
Certain pairs of adventurers have their special voyages combined; see https://runescape.wikia.com/wiki/Player-owned_port/Special_voyages#Joint_voyages
For example, if assassing and convict both get 560 azure resource voyage, they will be combined to one 720 azure resource voyage.
In the list such double voyages are not listed explicitly, and it will just say assassin convict res/xp res/xp , for example. This means that there were 2 voyages in total: one double resource voyage and one double xp voyage.
I have listed visiting adventurers and the respective special voyages for adventurer resets here. The following setup is used:
Ostentatious bar (+8% bonus chance of attracting adventurers)
4 telescopes (+10% chance of receiving scroll voyages)
Saradominist symbol (increases chance to attract Missionary adventurer)
2 x Mammoth head (increases chance to attract Biologist adventurer)
Some adventurers have been out at reset, but this doesn't affect the number of adventurers you get.
Special voayges for each reset are listed as follows: adventurer1 adventurer2 voyage1/voyage2 voyage3/voyage4
adventurer1 = the first adventurer according to the order listed in visitors drop-down menu
adventurer2 = the other adventurer; if missing, there was only one
voyage1 = the first voayge for adventurer1; either resource (res), trade good (tg), or nothing (not mentioned)
voyage2 = the other voyage for adventurer2; either experience (xp), scroll voyage (scroll), or nothing (not mentioned)
voyage3 & voyage4 = like voyage1 and voyage2 but for adventurer2
Example: convict exile res/xp tg/xp
There were 2 adventurers, exile and convict. Exile was listed first in visitors drop-down menu. Resource and xp voyages were the special voyages for exile. Trade good and xp voyages were the special voyages for convict.
Certain pairs of adventurers have their special voyages combined; see https://runescape.wikia.com/wiki/Player-owned_port/Special_voyages#Joint_voyages
For example, if assassing and convict both get 560 azure resource voyage, they will be combined to one 720 azure resource voyage.
In the list such double voyages are not listed explicitly, and it will just say assassin convict res/xp res/xp , for example. This means that there were 2 voyages in total: one double resource voyage and one double xp voyage.
24-Jun-2018 18:24:22 - Last edited on 28-Jun-2018 18:36:10 by 4A6F6B6B75