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Combat sucks in mobile

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Prime Axiom

Prime Axiom

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Right now the optimal way to do combat in mobile is just to put everything on revo and use the 6 buttons for defensives and situational stuff. This is such a trash way to play, and is pretty much only good for slayer and embarrassing yourself at GWD2. The worst part is, it's entirely unnecessary.

1) Let us use the full action bar. All 14 buttons.
2) Put all 14 buttons of the action bar on the side opposite to the inventory, so that it doesn't clash.
3) Maybe allow for a second action bar with another 14 actions.

Revolution, if you choose to use it, will work exactly the same way as it does on PC. It will trigger the number of abilities you set it to. That way Jagex-tier PVMers can still cope, without forcing people with fingers to pull trash DPS.

04-Sep-2019 21:57:46 - Last edited on 05-Sep-2019 18:07:14 by Prime Axiom

Daddy Roshi
Jan Member 2018

Daddy Roshi

Posts: 3,348 Adamant Posts by user Forum Profile RuneMetrics Profile
I dont really see any issues with how its set now just close out ur right side tabs and u have all 14 buttons put ur food prayers brews etc on the bar too so u dont need to open ur bag just to eat or prayer switch its a quick option to do anyways if u eant more actions they even gave u a button for ur action bar to use food so u dont even need to put food on the action bar haven't tested it yet so idk of it does just food or brews too though

U can also set each action bar to specific weapons i have one for each cb style with revolution on so i can still use magic abilities even if i have my main one switched to defensive abilities if i need them

There's no way all 14 options are gonna fit on one side of the screen plus another 12 on thw screen as well be realistic at least
200m defence 08-10-2021


comp cape 12-19-2021

04-Sep-2019 23:19:02

Prime Axiom

Prime Axiom

Posts: 3,736 Adamant Posts by user Forum Profile RuneMetrics Profile
Closing the inventory make it very annoying to manage switches, and is therefore a trash way to play.

Eating is not the main issue anyways. Eating is dps loss and food stuffing is a bad habit. The main issue is that there's not enough binds for your defensives and stuff like bladed dive, surge, and escape, on top of being able to manage ur thresholds, ultis, and specs. Having the full action bar allows you to switch entire bars when you go from DW, shield, or 2h. This allows you to keep the same basics, while switching for different thresholds.

It is entirely possible to have 14 button action bar and 12 more buttons on the side. Just move the 7 buttons on the right to left (there's space), and allow us to actually tap the "revo bar". Right now, the revo bar is basically just decorative.

05-Sep-2019 00:03:06

Daddy Roshi
Jan Member 2018

Daddy Roshi

Posts: 3,348 Adamant Posts by user Forum Profile RuneMetrics Profile
Yea the revo bar at the bottom does need functionality i agree with u there for sure because it is otherwise useless that's been an issue since mobile release

Personally i dont see 14 buttons on one side of the screen being very efficient but maybe they can figure something out i still think itd be way to cluttered
200m defence 08-10-2021


comp cape 12-19-2021

05-Sep-2019 00:37:18

Prime Axiom

Prime Axiom

Posts: 3,736 Adamant Posts by user Forum Profile RuneMetrics Profile
Well, they could do something like this. I mean, I'm sure Jagex can make things look a lot prettier than my scrubby photoshop. Maybe move the "revo bar" to the right and make icons a bit larger so chubby fingers won't be an issue. But like.... the space is all there.



The way they have it set up now.....I just kind of want to give up and not do anything that isn't afk.

05-Sep-2019 00:53:42 - Last edited on 05-Sep-2019 01:28:56 by Prime Axiom

Prime Axiom

Prime Axiom

Posts: 3,736 Adamant Posts by user Forum Profile RuneMetrics Profile
The 2 extra would just be part of a complete ability bar. Pretty much the exact same as having a 2 ability bar setup on the PC.

Basically, what I'm suggesting is that the revo bar becomes a fully functional ability bar, and then the "14 buttons" is another ability bar. I originally thought it would be too much to fit all 14 so I went with 12, but it looks like it'll be fine even with 14. We could have 28 interactions in total, as opposed to the 14 (really only 7 if you want an open inventory) we have now.

05-Sep-2019 01:28:15 - Last edited on 05-Sep-2019 01:31:14 by Prime Axiom

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