Can you believe it's been almost a month since the Archaeology Guild first opened its doors to budding new tomb raiders? But it's not time to stash our newest skill away in the museum just yet - we're constantly making improvements, and this week is no exception!
Let's take a look at the changes.
Want to share feedback? Why not make a post in the our forum ?
Want to challenge our Ninjas? Visit the Dojo !
Run into an issue? Click here to find out how you can let us know!
Archaeology
From drop rates to typos, familiars to clipping issues, our focus remains on polishing everyone's favourite new skill.
Changes
- Special attack has been reduced to 1 hit.
- Damage from special attack has changed to 200%-320% of the base attack.
- Attack speed has been reduced slightly.
- The passive effect on the player has been halved.
Bugfixes
Other
Wait, who left this throwing star here....?
- The sacks of loot will be removed from the Bank to the Inventory upon log in. This takes into consideration the amount of inventory space needed to open them, so they may be transferred over multiple log in sessions.
- Additionally, all sacks of loot will be deleted when logging in on the May 11th, 2020.
Well we couldn't find the owner of the throwing star, but it's fairly obvious it belongs to a Ninja! Why don't you hop on over to the Dojo to give it back? While you're there, don't forget to issue a challenge! A link to their submission form can be found up above.
See you next week!
The RuneScape Team
Needs more Ben & Jerrys
27-Apr-2020 10:49:41
first.
27-Apr-2020 10:50:59 - Last edited on 27-Apr-2020 10:51:16 by Only 9 Lives
Still great stuff though.
27-Apr-2020 10:56:06
27-Apr-2020 10:58:47 - Last edited on 27-Apr-2020 11:01:46 by Yum Yum
Nice nerd on ripper demon familiar's, would have been better to remove from the game instead of nerfing them.
remove promised content? okay lol
no a nerf is better than nothing Lost Woods numba 1, (NOT EE, Those scrubs are liars ;p)
*~War Tortoise
27-Apr-2020 11:02:13
27-Apr-2020 11:02:26 - Last edited on 05-May-2023 19:31:07 by removed-out
Otherwise - good stuff, thanks for that.
Great that we can finally turn off imcando pieces.
Real_Avenger said :
Some fab additions but not sure why it took so long to swap the 110 item with the lvl 100 item.
Still great stuff though.
Both Zamorak III and IV collections are suffering of a similar bug (level 104 stuff is IV and 110 is III), but those hadn't even been acknowledged as bugged so far. Bandos was only acknowledged last week I think. Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention
27-Apr-2020 11:03:23 - Last edited on 27-Apr-2020 11:10:20 by Rikornak
Fairly interesting to see what players are able to exploit (ancient TH items, caches in private instances) - but caches really should fixed so other players aren't a liability.
Real_Avenger said :
Some fab additions but not sure why it took so long to swap the 110 item with the lvl 100 item.
Still great stuff though.
Both Zamorak III and IV collections are suffering of a similar bug (level 104 stuff is IV and 110 is III), but those hadn't even been acknowledged as bugged so far. Bandos was only acknowledged last week I think.
I disagree, The Zamorak 3 + 4 have multiple items required at lvl 110 and 116 so it would be a fair assessment to have some needing lower tiers but with a Bandos 2 requirement this was too high which would not allow some logs to be turned in quicker for reqs.
27-Apr-2020 11:06:37
Rikornak said :
Fairly interesting to see what players are able to exploit (ancient TH items, caches in private instances) - but caches really should fixed so other players aren't a liability.
Real_Avenger said :
Some fab additions but not sure why it took so long to swap the 110 item with the lvl 100 item.
Still great stuff though.
Both Zamorak III and IV collections are suffering of a similar bug (level 104 stuff is IV and 110 is III), but those hadn't even been acknowledged as bugged so far. Bandos was only acknowledged last week I think.
I disagree, The Zamorak 3 + 4 have multiple items required at lvl 110 and 116 so it would be a fair assessment to have some needing lower tiers but with a Bandos 2 requirement this was too high which would not allow some logs to be turned in quicker for reqs.
You know that this is literally the sole collection at which the higher tier starts at an earlier level than the former one ends. If you see it like this bandos certainly also wasn't bugged - and for reasons they still changed it.
Or why do all 36 other tiered collections only start, after the former tier ended? Following your logic they need to take the last site of each and every one of them and swap them with the first site of the following tier. Cuz' saem principle.
And sorry to crush your illusion - 104 is solely for zamo IV, 110 is solely for zamo III Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention
27-Apr-2020 11:09:29 - Last edited on 27-Apr-2020 11:19:59 by Rikornak
I was trying to gather some cadmium red for a tetracompass at the material caches underneath the wizard's tower, but they all appear depleted. I think this has to do with the patch note saying: "Material caches will now appear as depleted inside quest instances."
I'm not currently on any quest pertaining to the wizard's tower. How can I gather cadmium red from those material caches?
Thanks
27-Apr-2020 11:24:34
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