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Patch Notes (27/04/20)

Quick find code: 442-443-66-66156357

Mod Kari

Mod Kari

Jagex Moderator Forum Profile Posts by user


Can you believe it's been almost a month since the Archaeology Guild first opened its doors to budding new tomb raiders? But it's not time to stash our newest skill away in the museum just yet - we're constantly making improvements, and this week is no exception!


Let's take a look at the changes.






Archaeology




From drop rates to typos, familiars to clipping issues, our focus remains on polishing everyone's favourite new skill.



Changes


  • Multiple changes have been made to the ripper demon ancient familiar:

    • Special attack has been reduced to 1 hit.

    • Damage from special attack has changed to 200%-320% of the base attack.

    • Attack speed has been reduced slightly.

    • The passive effect on the player has been halved.


  • Material caches will now appear as depleted inside quest instances.

  • Combat dummies can once again be placed inside the Angel of Death instance.

  • The 'Survey' option on the Warforge! barricade no longer incorrectly states it can give artefacts.

  • The 'Inspect' option on tetracompass pieces will no longer interrupt excavation.

  • Some pathing in Warforge! has been adjusted slightly when attempting to run to a lower level whilst standing near the forge.

  • Updated the information about Archaeology tools on the Tool Belt interface.

  • The message from all item-producing familiars (including the new waterfiend) now states which item they produced.

  • Glitterbombs can no longer award players Bonus XP in Archaeology.

  • Seth Minas has remembered what he was going to say about the Digsite Quest before you've started it: nothing, it turns out.

  • The Tetrarch Journal pages have been renamed to correctly reflect their author.

  • Players are no longer able to disassemble or alchemise the Auto-screener v1.080.

  • A 'Retrieve all' option has been added to the Archaeology skilling outfit and elite skilling outfit when reclaiming them from Diango.

  • Samid Gloves will now work correctly when training Archaeology.

  • Drakan's Medallion will no longer lose charges if teleporting from within Everlight.

  • Tweaked the look for ancient gizmos so they are easier to tell apart from standard gizmos.

  • Archaeology Material Storage now has a 'Configure' option where you can change the left click option.

  • Corrected a Zarosian insignia material cache in Kharid-et that was floating.

  • Some clipping debris in Howl's workshop has been moved.

  • A floating pillar in Stormguard Citadel has been grounded again.

  • Removed a plant that was clipping with a rock at Stormguard Citadel.

  • Removed some floating geometry from the Everlight and Warforge! dig sites.

  • The Yu'biusk clay and vulcanised rubber material caches near the Warforge! are now considered part of the dig site and will award players earthen clay while excavating at them.

  • Dig site imagery has been updated on the World Map tool-tips as well as their respective Archaeology Research.

  • Damage dealt under the effect of the Eldritch Crossbow's special attack via Soul Split is now tracked by combat challenge gems.

  • A landmass inside Infernal Source has been adjusted to only disappear when the camera is moved into it.

  • A gap in a floorboard in Stormguard Citadel has been fixed.

  • Added some blocking to a cage and some barrels at the Warforge! dig site.

  • A floating bibliotheke debris excavation point has been lowered.

  • Added some missing textures in Stormguard Citadel.

  • The Archaeology Journal has been updated with painted pictures of artefacts.

  • Inquisitor Staff pieces, Annihilation Spear tips, and dragon mattocks will now all fire friends and clan broadcast messages.

  • Your adventurer's log will highlight the first time you find a dragon mattock.

  • The Hobgoblin Mansticker requirement for Velucia's Bandosian II collection has been swapped with the Dorgeshuun Spear from Velucia's Bandosian III collection.

  • A Settings category has been added for Archaeology. It can be found under the Skills heading.

  • Bugfixes


  • Hotfix: Tweaked the drop rates of the Inquisitor Staff pieces and the Spear of Annihilation tip.

  • Fixed an issue causing the Eldritch Crossbow special attack to deal 0 damage to Nex.

  • Fixed some clipping issues at Stormguard Citadel.

  • Fixed some material z-fighting issues at Stormguard Citadel

  • Fixed multiple texture Z-fighting issues on Stormguard Citadel

  • Fixed an issue that was causing the blood reaver familiar to take damage from players when stacking multiple instances of healing.

  • Fixed a disconnect caused by using certain items.

  • Fixed an issue with Velucia's Bandosian collections displaying in the wrong order.

  • Fixed a minor lighting issue with the stadio debris excavation spot.

  • Fixed several minor typos.

  • Fixed a light in Kharid-et that was causing material caches to appear as two separate colours.

  • Some clipping with excavation spots has been fixed in the Star Lodge cellar.

  • Other



    Wait, who left this throwing star here....?



  • The Ninjas have tackled certain Shattered Worlds bosses back into reachable locations. We'll get you next time, Dharok!

  • The Lily of the Valley has once again blossomed in Gielinor. For one week only you can find them scattered all over the world.

  • Fixed an issue with large and small sacks of loot from the Easter event being bankable.

    • The sacks of loot will be removed from the Bank to the Inventory upon log in. This takes into consideration the amount of inventory space needed to open them, so they may be transferred over multiple log in sessions.

    • Additionally, all sacks of loot will be deleted when logging in on the May 11th, 2020.




  • Well we couldn't find the owner of the throwing star, but it's fairly obvious it belongs to a Ninja! Why don't you hop on over to the Dojo to give it back? While you're there, don't forget to issue a challenge! A link to their submission form can be found up above.


    See you next week!





    The RuneScape Team





    Community Manager


    Needs more Ben & Jerrys

    27-Apr-2020 10:49:41

    War tortoise
    Sep Member 2011

    War tortoise

    Posts: 9,487 Rune Posts by user Forum Profile RuneMetrics Profile
    Yum Yum said :
    Nice nerd on ripper demon familiar's, would have been better to remove from the game instead of nerfing them.


    remove promised content? okay lol

    no a nerf is better than nothing
    Lost Woods numba 1, (NOT EE, Those scrubs are liars ;p)

    *~War Tortoise

    27-Apr-2020 11:02:13

    Rikornak
    Oct Member 2013

    Rikornak

    Posts: 9,165 Rune Posts by user Forum Profile RuneMetrics Profile
    Fairly interesting to see what players are able to exploit (ancient TH items, caches in private instances) - but caches really should fixed so other players aren't a liability - or why do you think that players would try to go this way?

    Otherwise - good stuff, thanks for that.

    Great that we can finally turn off imcando pieces.

    Real_Avenger said :
    Some fab additions but not sure why it took so long to swap the 110 item with the lvl 100 item.

    Still great stuff though.


    Both Zamorak III and IV collections are suffering of a similar bug (level 104 stuff is IV and 110 is III), but those hadn't even been acknowledged as bugged so far. Bandos was only acknowledged last week I think.
    Improvements: Tooltip / (F2P) QoL v2
    Quick Fixes: Invention

    27-Apr-2020 11:03:23 - Last edited on 27-Apr-2020 11:10:20 by Rikornak

    Real_Avenger
    Nov Member 2016

    Real_Avenger

    Posts: 922 Gold Posts by user Forum Profile RuneMetrics Profile
    Rikornak said :
    Fairly interesting to see what players are able to exploit (ancient TH items, caches in private instances) - but caches really should fixed so other players aren't a liability.

    Real_Avenger said :
    Some fab additions but not sure why it took so long to swap the 110 item with the lvl 100 item.

    Still great stuff though.


    Both Zamorak III and IV collections are suffering of a similar bug (level 104 stuff is IV and 110 is III), but those hadn't even been acknowledged as bugged so far. Bandos was only acknowledged last week I think.


    I disagree, The Zamorak 3 + 4 have multiple items required at lvl 110 and 116 so it would be a fair assessment to have some needing lower tiers but with a Bandos 2 requirement this was too high which would not allow some logs to be turned in quicker for reqs.

    27-Apr-2020 11:06:37

    Rikornak
    Oct Member 2013

    Rikornak

    Posts: 9,165 Rune Posts by user Forum Profile RuneMetrics Profile
    Real_Avenger said :
    Rikornak said :
    Fairly interesting to see what players are able to exploit (ancient TH items, caches in private instances) - but caches really should fixed so other players aren't a liability.

    Real_Avenger said :
    Some fab additions but not sure why it took so long to swap the 110 item with the lvl 100 item.

    Still great stuff though.


    Both Zamorak III and IV collections are suffering of a similar bug (level 104 stuff is IV and 110 is III), but those hadn't even been acknowledged as bugged so far. Bandos was only acknowledged last week I think.


    I disagree, The Zamorak 3 + 4 have multiple items required at lvl 110 and 116 so it would be a fair assessment to have some needing lower tiers but with a Bandos 2 requirement this was too high which would not allow some logs to be turned in quicker for reqs.


    You know that this is literally the sole collection at which the higher tier starts at an earlier level than the former one ends. If you see it like this bandos certainly also wasn't bugged - and for reasons they still changed it.

    Or why do all 36 other tiered collections only start, after the former tier ended? Following your logic they need to take the last site of each and every one of them and swap them with the first site of the following tier. Cuz' saem principle.

    And sorry to crush your illusion - 104 is solely for zamo IV, 110 is solely for zamo III
    Improvements: Tooltip / (F2P) QoL v2
    Quick Fixes: Invention

    27-Apr-2020 11:09:29 - Last edited on 27-Apr-2020 11:19:59 by Rikornak

    TyrionLanstr

    TyrionLanstr

    Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
    Hi everyone,
    I was trying to gather some cadmium red for a tetracompass at the material caches underneath the wizard's tower, but they all appear depleted. I think this has to do with the patch note saying: "Material caches will now appear as depleted inside quest instances."

    I'm not currently on any quest pertaining to the wizard's tower. How can I gather cadmium red from those material caches?

    Thanks

    27-Apr-2020 11:24:34

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