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Patch Notes - 15/07

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Pyro Lord
Nov Member 2021

Pyro Lord

Posts: 1,540 Mithril Posts by user Forum Profile RuneMetrics Profile
Trim comp is still glitched. You cannot equip trim until you complete the achievement for unlocking the upgraded gem bag.

Hunter urns are still glitched and don't activate at BGH.

Can we get an explanation for why can't we put dinos in our slayer dungeon please? You're constantly talking about creating consistent rules by which you implement content and then you make it so 8 slayer monsters can't be put in the dungeon for no good reason.

And finally whoever put jadinkos into the game probably would be a better fit over at FromSoftware. They need people like you for dank souls 4.

15-Jul-2019 18:06:01

Cb555
Apr Member 2011

Cb555

Posts: 3,544 Adamant Posts by user Forum Profile RuneMetrics Profile
...are you aiming to make BGH dead content or something?

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A "never ask me again" option has been added to the bait pad in Big Game Hunter if less than 3 traps are built.
That's awkward - it's a mildly useful warning the vast majority of the time, literally the only time it isn't is when you've only just figured out the weakness and want to finish off a partially wounded dino.
Why can't it just not trigger if the current target dino is damaged? you know, because it's only that scenario where 3 might be a waste of time, would be much more useful..

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Jadinkos can now spawn in Big Game Hunter
Why? Consistent paths was the one saving grace to make this even marginally worthwhile and now you've ruined even that. The detection radius going away briefly is negligible in comparison to the unpredictability it adds.

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We've now stopped the Base Camp's Tier 2/3 General Store selling Big Game Hunter bait in an attempt to stablise the price and make Tier 1 Bait retain its value. When we first added these in development (back in March!) we didn't expect the price to be as high as it was.
Another double-dose of shortsightedness?
The prices are so high because the minigame rewards suck for the time and effort you have to put in - dino hides are average 1-2 an hour at best so bait has to make up the time cost for most hunts and XP is also subpar. New consumable items like this are always expensive for a week or 2 as well due to high demand too, especially from people trying to get components to sell or make the terrasaur maul with currently.

Base camp bait lets you skip the lower tiers which are lacking in purpose beyond the bait they give to advance to the next tier - this is a GOOD thing for all higher level hunters. Why are you removing item sources for items that are far from stable anyway due to being new and in temporarily high demand due to the comp req and new item rush resulting in them being rapidly used up due to dino tier skips.

15-Jul-2019 20:27:26

Gilien
Jul Member 2004

Gilien

Posts: 233 Silver Posts by user Forum Profile RuneMetrics Profile
BGH was frustrating the first day, but then I began to have successful hunts. I finished all of the dinosaurs once for my cape and then to my surprise actually went back to do it for fun. It could be challenging occassionly, but not impossible. Now I am glad I finished the requirement before you added Jadinkos to the mix. The stall does not help people. The paths are now totally unpredictable. I spent over an hour trying to build a baseplate after arming all the catapults only to finally be spotted without firing a shot. The improvement makes it terrible. Put it back the original way please or this will be dead content for me and many others who might have continued to enjoy it.

15-Jul-2019 21:51:30

ItzDubz
Aug Member 2018

ItzDubz

Posts: 14 Bronze Posts by user Forum Profile RuneMetrics Profile
Is there any number of BGH kills that guarantees a totem piece drop? I'm now 170 kills in with no treasure totem piece that I've been grinding for. BGH is a really cool new idea for skilling, but it's just getting frustrating at this point.

15-Jul-2019 22:50:29

Syndran
Jul Member 2019

Syndran

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
AndyTheSkier said :
No mention of the agility course nerf? hmm...

It used to be ~70k xp/hr at level 30. It's down to ~30k xp/hr now. Bummer.


yes, not in patch notes. Ironman can only do the lv 30 segment, used to get 520 on last obstacle of leg, now only gets 170..

Silent nerf means island is now useless for agi training

15-Jul-2019 23:01:20

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