...are you aiming to make BGH dead content or something?
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A "never ask me again" option has been added to the bait pad in Big Game Hunter if less than 3 traps are built.
That's awkward - it's a mildly useful warning the vast majority of the time, literally the only time it isn't is when you've only just figured out the weakness and want to finish off a partially wounded dino.
Why can't it just not trigger if the current target dino is damaged? you know, because it's only that scenario where 3 might be a waste of time, would be much more useful..
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Jadinkos can now spawn in Big Game Hunter
Why? Consistent paths was the one saving grace to make this even marginally worthwhile and now you've ruined even that. The detection radius going away briefly is negligible in comparison to the unpredictability it adds.
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We've now stopped the Base Camp's Tier 2/3 General Store selling Big Game Hunter bait in an attempt to stablise the price and make Tier 1 Bait retain its value. When we first added these in development (back in March!) we didn't expect the price to be as high as it was.
Another double-dose of shortsightedness?
The prices are so high because the minigame rewards suck for the time and effort you have to put in - dino hides are average 1-2 an hour at best so bait has to make up the time cost for most hunts and XP is also subpar. New consumable items like this are always expensive for a week or 2 as well due to high demand too, especially from people trying to get components to sell or make the terrasaur maul with currently.
Base camp bait lets you skip the lower tiers which are lacking in purpose beyond the bait they give to advance to the next tier - this is a GOOD thing for all higher level hunters. Why are you removing item sources for items that are far from stable anyway due to being new and in temporarily high demand due to the comp req and new item rush resulting in them being rapidly used up due to dino tier skips.
15-Jul-2019 20:27:26