I understand Jagex's rationale for nerfing the high-level XP available with Crystallise etc.
However, the nerf hurts players who are still leveling through the content pretty heavily, most notably with the Skillchompa multiplier removal. Now Hunter, an already onerous skill to train at the start, is much more time-consuming to level. I mostly play during summer and on breaks from school, and was looking forward to getting closer to my quest cape, but that all looks so much further away now that I have to slog so much time into Hunter.
You should restore the Skillchompa multiplier or provide a similar XP/h buff or mechanic (perhaps lowering the access bar for barehanded catching). Another idea on the QoL side might be to have salamander traps break in a similar fashion to box traps rather than separating into their distinct items, or having a mechanic where releasing, rather than selling captured animals nets you 1/2 of the catching XP, or something like that.
Longtime on-and-off player.
14-Jul-2019 02:05:56