Lordtimo
said
:
The inspect option on herb patches now tells you what type of seed was planted there.
This is a nice feature, but it doesn't seem to work on the troll stronghold patch. it still just says 'has something growing in it'.
Do a bug report for that.
I don't have a signature, but wanted to have some content here.
I'm very glad that the tele grab, analyse and disassemble skull tricks are now gone
Edit: you should also consider disabling all spell animations whilst standing in the wildy safe zone to counter future force walks via animations that cause movement delays
19-Jun-2019 01:34:19
- Last edited on
19-Jun-2019 01:38:46
by
Dulra
doobiedank
said
:
Regarding the Action Bar fix, I think you may have inadvertently removed a previously existing function. When I have an inventory full of fish and hold the corresponding button to drop them, only one drops.
I have to press it multiple times to clear my inventory when before I could hold the button for it to drop multiple.
Please fix, power-fishing just got more tedious.
Thanks!
This applies to everything with a repeatable action, only the first action is done. Placing traps, dropping fish or ore, even eating food or drinking potions, holding down the button no longer works and it makes things more tedious... I really hope that gets fixed soon.
As an idea, could we maybe fix the issue that causes the user to be kicked out of the bank or GE interface because of an enemy that is still poisoned or recently died far away? Just a though, but would save a lot of frustrations caused by small issues.