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would there be any chance for the ep system in pvp worlds that was a great update
Given how exploitable that was and how much gold injection came as part of it we didn't even give the EP system the time of day.
When discussed, the majority of the community mutually agreed hence why we didn't do it. It's highly unlikely we will ever introduce the EP system.
im not sure what the ep system is, but if it has something to do with the old pvp worlds, where you can attack somebody outside the bank/safe-spot, an items dropped are based on a kill system, the flaw you have there...
it was based on level difference & kill count or something similiar...
if we step back and try to profect it similiarly as he was asking...
a certain amount of damage done to you & your enemys is added and divided by 2.. (all within a 24/hr period)
the amount of times you have been killed within a 24 hour period (subtracts from kill count); until you have surpassed a negitive in a single spree of not being killed (everytime you die the positive number becomes a negitive number, if your already in the negitive, it adds -1 to that number)
this number is again compared to the dmg as mentioned above, in ratio meter..
if your on your first kill, you take half life (50 hp) an kill your foe that had.. 80; your ratio would be 50+80/2 : 1 or 130/2 : 1 or 65:1
your on your third kill without safing, the foes are half life each when battling them, they deal practally no damage (10hp ea) you have 1 prior death ( 120 : 2 or 60:1 )
where anything under 39:1 will be like camping green dragons or = to their level
where 40-60:1 = mid level npc/hr (they should get an average drop ratio the same as some = to their level ; capping at gargs ) [must have done atleast 3 kills without safing, once every 30 mins dealt atleast 300 hp & had atleast 100 hp damage to self]
just saying..
16-Nov-2013 06:15:17