Hey fam!
Hunting Guild concepts seem cool from the outset:
- Rumours are a fresh addition, offering a needed slower paced training method
- New effects for Hunter outfits are cool, hopefully trading furs can be further incentivized
- 46 Entry Requirement feels appropriate for the skill, glad it was raised from the initial suggestion of 40
- New Hunter Weapons are interesting mid-game niches; I imagine they will be popular among ironmen accounts. The Bolas in particular offer a long-awaited connection between Ranged and Strength skills
- Hunter Meat I'm particularly excited for; the key is that all tiers share the same mechanic of delayed health gain, building it into both the early and late game. It's clear that developing Sailing has helped the Team see other skills in a more complete way.
My One Big Gripe are the Quetzal birds. A hunter-based transportation system using the concept of bird flight in which players unlock each location is not new content.
~~It's an extension of the Eagle Transit System.~~
I'd love to see the quetzal art and new lore integrated with the old Eagle content, because I agree, the addition of Guild content would require an overhaul of Hunter Location Transportation Options.
11-Sep-2023 21:47:02
- Last edited on
11-Sep-2023 21:49:32
by
Doomed Druid