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Dev Blog: Content Poll #24

Quick find code: 380-381-86-65464670

Oslo

Oslo

Posts: 1,650 Mithril Posts by user Forum Profile RuneMetrics Profile
Question: Should the "User has logged in/out" pm notification disappear after 10 seconds?

I will vote no to this, simply because 10 seconds seems too fast. I will however vote yes to 20 seconds.
Achieved 2277 total on August 5th 2014.

26-Aug-2014 18:12:08

xGrizz Ninja

xGrizz Ninja

Posts: 273 Silver Posts by user Forum Profile RuneMetrics Profile
I agree with having the random events being optional. I also agree with the item damaging update. But i do not agree with getting rid of the agressive randoms..

This is quite sad for me, randoms were something that reminded me this was the real runescape. I think all i'd like is to tone down the ammount of random events you'd get each day or something because they are very frequent.

Good job on the rest though especially bba.

- Day Dream

26-Aug-2014 18:21:57

Antivirus

Antivirus

Posts: 37 Bronze Posts by user Forum Profile RuneMetrics Profile
Answer: No

There is no reason to remove randoms, and randoms are part of the game. Randoms are already avoidable by running, so your points are moot. There is no reason to remove damaging equipment either, if you are bottings, afking, or whatever, we all know the risks. Randoms increase intensity of doing tasks, and make rs life interesting.

E.O.C. followed your line of thinking, and look where that went.

The easier you make the game, the less meaningful it will be. If you want people to AFK everything with no deterrent, that's exactly what you'll get.

This is a dumb idea with no actual benefits, if you don't like randoms, runaway!
I was here before falador...

26-Aug-2014 18:28:26

Capt McGee

Capt McGee

Posts: 4,269 Adamant Posts by user Forum Profile RuneMetrics Profile
I think combat random should remain. The others are good if they can be ignored. Combat randoms should be changed so all you have to do is simply interact with them, not needing to go through the dialog, to send them on their way.

Looking forward with what you guys come up with for the Verac's set effect.
My idea is a purple mist that surrounds the flail and follows its path (like how the white effect with the Armadyl godsword creates a misty trail following the godsword during its special attack).
Everything stated here is forwarded from a major corporation. Nothing here is my opinion. Enjoy your salad.

26-Aug-2014 18:29:35

Itchy Scalp
Jan Member 2021

Itchy Scalp

Posts: 64 Iron Posts by user Forum Profile RuneMetrics Profile
Antivirus said :
Answer: No

There is no reason to remove randoms, and randoms are part of the game. Randoms are already avoidable by running, so your points are moot. There is no reason to remove damaging equipment either, if you are bottings, afking, or whatever, we all know the risks. Randoms increase intensity of doing tasks, and make rs life interesting.

E.O.C. followed your line of thinking, and look where that went.

The easier you make the game, the less meaningful it will be. If you want people to AFK everything with no deterrent, that's exactly what you'll get.

This is a dumb idea with no actual benefits, if you don't like randoms, runaway!


I completely disagree. Sometimes randoms occur so frequently that it seems that it is a waste of time doing anything. Especially the last time I spun flax.

Teleporting randoms like the maze just kill the game for me. There I am just harmlessly smithing some bars and BOOM surprise maze attack. Really have to force myself through it and it puts me off playing.

There are some skills that I like to train less focused whilst I watch T.V or something, and knowing that randoms are a possibility puts me off of training them skills altogether.

26-Aug-2014 18:34:02

Mod John C

Mod John C

Jagex Moderator Forum Profile Posts by user
Envision said :
Neat, can we get the ability to store the penance hats and the full set in our house?


In a future update, sure.

Jimbei said :
Mod Ronan said :
Question: Should the experience for burying wyvern bones be increased to 72, to match dragon bones?


If used on a gilded altar, will we get the same xp as dragon bones?


Yep all xp modifiers will function in the same way.

Jimbei said :
Mod Ronan said :
Question: Should we re-work the Skeletal Wyvern drop table to offer a better return over time?


What will this drop table contain? Any details would be nice :)


I'm not planning on adding anything particularly special but I'd like to replace a lot of the junk they drop with some more useful and valuable drops.

26-Aug-2014 18:37:49

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