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Dev Blog: Content Poll #24

Quick find code: 380-381-86-65464670

staren

staren

Posts: 26 Bronze Posts by user Forum Profile RuneMetrics Profile
Thank you for this update at random events! Some are very annoying when you are doing stuff for example: when you are chinning at ape atoll you can get a strange plant random, sure no problem. But if you get a event like the evil chicken you have to run away till it's vanished. That stops you from chinning and you have to get all the skeletons again which slows down your training. So I'm totally voting yes to this! Keep up the good work Jagex! :)

27-Aug-2014 23:24:29

EllingerMain

EllingerMain

Posts: 824 Gold Posts by user Forum Profile RuneMetrics Profile
In case people didn't read or see my previous posts, here are my solutions to both the
tool-damaging randoms
, and aggressive randoms. The main focus of each post will be in green.

Please don't permanently remove the equipment-damaging randoms. Instead, put in the
Enchanted Valley
like on current RS. Instead of having to use the fairy network to access it, just have an NPC in the overworld that teles you there for free. All of the centaurs and unicorns included in EV as well! :)

In case players aren't aware of the EV on current RS, that is where some of the original randoms went. It was the completely optional and out of the way spot for people wishing to revisit these randoms. There are hotspots to trigger each random, this includes a tree, a mining rock, and a couple of fishing spots (one for river troll one for big fish/whirlpool). However, current RS3's EV is missing a lot of the randoms.

In which case Jagex, I would also suggest to add in the rest in some way on here. Maybe a farming plot for spade or rake breaking, and some small arena that when you step into it to try and tele it gives you the Abyss random (ofc without the rewards afterwards). Last but not least, a way for the broken tools to fix automatically once you leave the EV.

27-Aug-2014 23:56:59 - Last edited on 28-Aug-2014 00:06:33 by EllingerMain

EllingerMain

EllingerMain

Posts: 824 Gold Posts by user Forum Profile RuneMetrics Profile
Aggressive randoms
shouldn't go anywhere, if the rewards are better killing the aggressive randoms it would be a fk lot more exciting! Not just for you, but for the spectators watching you in awe. So...

The idea I had is an option when you first click on the aggressive random, like the Evil Chicken,
you can choose Easy Mode or Hard Mode. Activating either mode is still completely optional.


Easy Mode retains how aggressive randoms are currently, and same rewards. Hard Mode will introduce a much harder version of the random for the hardcore players. This drop table would be significantly better than Easy Mode's. Wearing a Ring of Wealth should work with this new drop table too. Hard Mode includes the randoms using specs and spells on you or them regenerating, much like how revs are, on top of what they can already do.

Hard Mode should Tele Block you, including your Ring of Life, and they should tele you back towards them if you run several squares away (I know that contradicts each other). Also, they disable your prayer with each attack. Basically the design is it's a fight to the death, so be prepared! (should have a warning toggle for Hard Mode too I guess)

More risk, more reward, more incentive to keep aggressive randoms where they're currently at.

27-Aug-2014 23:59:35 - Last edited on 28-Aug-2014 00:10:31 by EllingerMain

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