Rather than having different versions of the same boss at different levels of wilderness, I think it would be better if there was one KBD style lever, where you would choose between the regular multi lair, and a solo instanced one.
Better still, make the instanced solo one the same as KBD where the actual boss room is not wilderness, so you can teleport out. I mean, you’re suggesting these easier versions to cater to the pet hunters / collection loggers amongst us, so you might as well do it right. Maybe make this solo lair more expensive (200k?) entrance fee, that has to be paid in gold directly from the inventory, so getting to the solo lair carries a risk, but is safe once inside.
I appreciate that it’s impossible to fix now, but in my opinion, wilderness content should not have pets. The attraction to the wilderness should be purely GP/HR, which should be substantially higher than any content outside. That way, anyone entering the wilderness is doing it because they want to, not because they are forced to as a completionist.. After maxing, pet hunting becomes the go to goal for a lot of players, so you end up forced into the wilderness against your will in effect. This is why you get toxicity between PVMers and PKers. Black chins is a great example of good wilderness content. Red chins exist, but if you want the better profit, it comes with a risk. But black chins aren’t absolutely necessary if you’re a completionist. That’s how all wilderness content should be in my opinion.
19-Aug-2022 05:12:45