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Giants' Foundry

Quick find code: 380-381-816-66254986

Proly Tariat
Aug Member 2019

Proly Tariat

Posts: 1,360 Mithril Posts by user Forum Profile RuneMetrics Profile
First thoughts!

I have been playing the minigame for about an hour now, and starting to get the hang of it. I don't have an issue with the rewards or xp so far, and it looks like the outfit is achievable in less than 10 hrs which is reasonable.

My issue so far is the gameplay itself.

We are introduced to this the same way as GOTR, so it's very difficult not to compare the 2. The quest is shorter and has less lore. The gameplay is less forgiving as you feel that you are losing points rather than <not gaining points> like in GOTR. It's a solo minigame and there's little reason to interact with people around you. (Not that we didn't know this was the case before the update)

It's also a bit annoying because you can't really AFK without ruining your sword, and thus need to be fully paying attention. There are periods where you need to wait 10 seconds at a time, but again, if you are a second too late, you lose points and money (from the bars). At that point I'd prefer to be either fully AFK or fully attentive for max xp.

All in all, I don't hate the update, I just think the minigame is not all that engaging and I'm having difficulty staying interested after 1 hour. I'm not sure that non-irons will stick around after purchasing the main rewards.

Edit: Some more thoughts

Once you know how to play, it's not a big deal, but it would be useful if the overlay/UI displayed what each icon represents when hovering over it (hammer, grind, polish, etc). There have been multiple times that I ran over and used the wrong tool because I wasn't paying 100% attention. All it takes is 1 misclick to damage the sword.

It also might be asking too much, but I feel like it would be way less frustrating if you automatically stopped using a tool upon reaching the next stage.
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08-Jun-2022 14:51:10 - Last edited on 08-Jun-2022 15:24:18 by Proly Tariat

Fr33T0m3mb3r

Fr33T0m3mb3r

Posts: 5 Bronze Posts by user Forum Profile RuneMetrics Profile
Would it be possible in a future update to add the ability to smelt "half bars" from small items where the player is required X amount (usually 2?) of item to constitute 1 full bar ?

Example: Two Bronze Axes would be 1 Bronze Bar *or more/less depending on the item

Also could we perhaps add a featured item that could be bought from the store with a recovery per preform overtime when a player messes it up. It could essentially be one or multiple upgrades to either the equipment being used or something the player would equip

Recover time would have a base speed, then upon each missed action a slightly reduced speed from the base speed would be applied.

OR instead of adding an item perhaps a "perfect strike" would slightly repair any damage done to the sword?


Also on another note there is a Bug with the Trip Hammer, at times the bars will show it is safe/correct to use but damage is taken by the sword. I notice this happen more if you click the trip hammer more than once during a cycle it appear it is visually off (The arrow indicates you are in the correct temperature range and on the correct cycle but the code running in the background is not synchronized with the visuals)

To reproduce the issue try clicking on the Trip Hammer a few times during the mini game rather than once and see if you can manage to get the actual temperature and visual indicator to be off.

It appears this happens with two separate ways to cause it, one being clicking on the trip hammer more than once, the other way iv seen is if you go to heat up more in the lava (Usually 2 dunks) then run back to trip hammer the visual is off as you can receive damage.

As for the "perfect strikes" I have not tested this but noticed I sometimes get a perfect strike right as I am about to have to move to another section, would one be able to click and receive the strike without causing weapon damage? If not can we increase the time on perfect strikes during shifting phases

09-Jun-2022 00:47:06 - Last edited on 09-Jun-2022 19:39:54 by Fr33T0m3mb3r

Castchaos
Jun Member 2017

Castchaos

Posts: 563 Steel Posts by user Forum Profile RuneMetrics Profile
This minigame works very well.
I personally don't have the problems others mentioned, it's fun to play something truly real time. Especially that it's solo, so one doesn't need to wait out a next round and hope to be able to get in.

The quest was nice. I don't usually like novice quests, since grinding for high requirements, travelling around the world and solving hard puzzles is more fun, but this one at least had all its time packed with fun.

...also, I love the name of the giant.

11-Jun-2022 17:10:18

Maks Cape
Jan Member 2020

Maks Cape

Posts: 1,324 Mithril Posts by user Forum Profile RuneMetrics Profile
The Jagex Moderator's did an amazing job with this minigame. The xp is scaled quite well with other traditional Smithing methods, the gp/xp seems balanced and reasonable for the alloy tier levels. It does require some focus but that's required to obtain optimal xp gains! The minigame is super fun and the rewards are also awesome! Overall, great work as always Jagex Team! ;)

16-Jun-2022 05:34:21

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