Just some thoughts and feedback:
- The PvP arena polls clearly failed, although I would guess (not knowing the vote distribution) that many dual arena gamblers might have tanked the vote. While restricting the poll to PvPers makes sense, in this particular scenario it might have had the inverse effect. Maybe offering more appealing rewards the PvP community might latch onto but are otherwise benign such as skill lock scrolls that prevent players from gaining exp in chosen skills would drum up more support
- Adding last man standing loadouts seems like it would split the player base of the minigame while making the new PvP arena redundant
- The Tasakaal Trials sounds like a great idea. Not only does it expand the Zeah region but it would offer a fun pvm press-your-luck style mechanics that seems to only exist in rs3 right now. I'm not sure which slot could realistically hold another best in slot, especially one that is upgradable over time, but I'm sure there's some ideas in the works.
- Player owned farms are, in my opinion, another unpleasant daily in rs3 that I would rather do without. That said, if the time frames for farming fish and bees don't require daily logins to be effective, I would expect it to go over much better with the anti-daily community. Also the male-female rare drop mechanics of rs3 cause the farming method to be excruciatingly grindy and I would hope osrs would adopt a high level of qol than the rs3 implementation
- Gnomeball manager sounds hilarious, and a card game that could rival triple triad where players could just duel each other on the spot sounds like a fun, engaging minigame (even though it might be difficult to get past the polls). Bosses/etc could even drop their own rare cards to use in the game
- While I like some of the wildy expansion ideas (such as the red dragon boss and skull implings), I would rather have them added to the existing wildy to not stretch pkers over even more landmass
30-Apr-2022 02:02:33