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Tier Rebalancing: Next Steps

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Airflare
Feb Member 2024

Airflare

Posts: 9 Bronze Posts by user Forum Profile RuneMetrics Profile
This update does make a lot of sense, though I can’t stress enough about how option two is so much better off and an even playing field for players in my opinion.

All of the weapons being effected are not really used by pures in the wilderness so a lot of them will be ok, although my account for example is built for pking but also I do enjoy doing pvm, I like doing pvm on a pure as it’s more of a unique challenge when limiting to certain items and being more dependant on prayer flicks. I’m in a clan which we all have limited 75 attack builds and they also have a high boss logs.

I feel asides from that this will further more divide the pvp and pvm community because if nobody wants to budge their attack from 75 they will most likely stick to pvp or just play mains. It’s great that you’ve outlined option one and two so you understand how much this can jeopardize pures, I think what’s most disappointing about the change would be that it takes so long to grind stats and carve an account to exactly how we want it given the equipment requirements at the time to then be changed after a crazy amount of hours work.

75 attack and 99 strength is the way to go! There’s not enough reward when finally reaching a 99 other than a fancy skillcape anyways and since 97-99 has the same max hit why not reward players who grind all the way to the end (99 str) with a new equipment unlock.
I mean look at the scythe, it takes two hands to hold and stands double the height of the character, that tells me that is heavy and needs the muscle to weild :p . Just kidding but yeah. That’s my thoughts

Option 2!!!!
Plz

21-Dec-2021 18:10:53

Seute
Apr Member 2015

Seute

Posts: 261 Silver Posts by user Forum Profile RuneMetrics Profile
I prefer Option #1. It is much more important to have a consistent, single requirement for all tiers of items to send a consistent message especially to newer players than to try to cater to a specific currently existing niche pk build. The current builds were built around existing item requirements, and as requirements change new builds will emerge, and since all requirements are basically going up it doesn't really ruin existing accounts, they can find new builds and use their existing accounts to train up to the new build requirements.

21-Dec-2021 19:02:08

M A C C

M A C C

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
I hope my concerns are not drowned out by the sea of non pures who won't be effected by this change. over the past few years where the pk community has gotten more taken away then new updates, a lot of us have moved to pvming on our accounts with 10's of thousands of kc at bosses and with these proposed updates it will make us choose between pvming like we have for the past years or staying where we are now to hopefully pk in future updates. the 85 atk req on scythe will make current 88 combat maxed pures be in a combat bracket more dominated by 70 def pietey accounts if they choose to pk. I'm clearly biased in wanting the second option as I primairly play this 1 def 2k total acc with thousands of boss kc but I do enjoy all aspects of this game I have a high total main, ironmen ect but enjoy what the 1 def community has to offer the most. but the clear disregard for the pure community while showing so much biased for the ironmen community is whats driving more and more of the pvp community to private servers. if irons want an instanced wilderness jamflex will probably give it to them...

21-Dec-2021 19:25:56

Airflare
Feb Member 2024

Airflare

Posts: 9 Bronze Posts by user Forum Profile RuneMetrics Profile
Also to adding to mine and a follow up from Seutes comment, regards to the consistency in item requirements being “single” here is a small list of items that actually have a consistent amount duel requirements already:

Void Knight Equiptment - 42 combat stats & 20 Prayer
Granite Maul - 50 Attack & 50 Strength
Blisterwood - 50 Attack & Sins of a Father quest
Barrelchest Anchor - 60 Attack & 40 Strength
Crystal Weaponry - 70 Attack & 50 Agility
Staff of the dead - 70 Attack & 75 Magic
Dins Bulwark - 75 Attack & 75 Defence
Ferocious Gloves - 80 Attack & 80 Defence
Granite Amour - 50 Defence & 50 Strenth
Ancestral Robes - 70 Defence & 75 Magic
Armadyl Amour - 70 Defence & 70 Ranged
Crystal Amour - 70 Defence & 50 Agility & Song of elves quest

These are just some highlights and as you can see there are a mixture of not only combat requirements but also skills and quests to weild.
I feel like the scythe, rapier and Elven blade fit in well with these being duel requirement and nothing out of the ordinary. Also mains have nothing to lose on this so idk why option 2 matters to them when the update still counters the ease of 75 attack with 99 strength, so it’s still a grind to achieve that.

21-Dec-2021 19:33:48

Volcance

Volcance

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
Definitely just go with option #1. Maintain the same way you have always setout to do the equipment rebalance, and it does not change the fundamental way gear has been restricted/locked for accounts.

Pures will have to adapt to the new changes.

22-Dec-2021 03:06:25

Dinosauract
Sep Member 2018

Dinosauract

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
Main thing which bugs me about the rebalance is the lance change, I feel it should be 75 not 78 but ngl this is mainly for my benefits as my stats are 75 92 99 (57m exp in def) but I will just have to deal whit that if it happens O_o

My own account aside, imo having to grind a skill to 99 just to use a tire 80 atk weapon just seems a bit obsered. Whit some questionable quick maths 99 str and 75 atk would be the equivalent to about 93 in both atk and str which is a long grind for a tire 80. Now i'm not saying make them 80 atk weapons as you for well know you would lose a lot of money from people who play pures as well as damage the all ready dwindling pvp humans. What I do feel would be a better option would be to do some thing more on the lines of 75 atk 80 str for blade, rapier and mace but still keep the Scyth at the proposed 85/85. reasoning for scythe simply put its just better then the other 3 weapon if it really has to be a 75 atk weapon then make it 75/88.

personally i like option 1 better (80atks) however it will do more harm then good for the game. I'm really not the biggest fan of duel locked requirements simple because its forces people to make accounts in a particular way.

hope this makes sense sorry for the most likely poor sentence structure and grammar :S

22-Dec-2021 14:38:23

Miu

Miu

Posts: 16,996 Opal Posts by user Forum Profile RuneMetrics Profile
What's with the fixation with giving magic weapons weird requirements like 72 or 78? Just set them to 80 like the rest of the combat triangle. Same for the dragonhunter lance. Set it to 75 or 80. Not 78.

Having "dual requirement" weapons is unacceptable. If you're so scared of upsetting the pking community then just don't go through with the changes at all.

It's also unfair to members of that community that have a build that doesn't revolve around investing into 99 strength in the first place. "Dual requirements" are a bizarre halfmeasure that only creates further ambiguity in the game, as well as in your motives for making the changes.
Don't forget – RuneScape members get TWO free spins a day instead of the usual one!

22-Dec-2021 16:07:03

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