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A Night At The Theatre

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Punition

Punition

Posts: 488 Silver Posts by user Forum Profile RuneMetrics Profile
I wish the unique untradeable item which changes the appearance of Justiciar Armour add str bonus similar to bandos and for the helm similar to neitiznot or serp helm. Currently justiciar is barely used and I wish we had better armor rather this 65def armor who prime any melee content.
I want a hard challenge with a unique untradeable to slightly improve a piece of gear rather use my gp to instead buy in the ge like the inferno cape.

23-Apr-2021 19:22:48

SlaysIronman
Mar Member 2021

SlaysIronman

Posts: 19 Bronze Posts by user Forum Profile RuneMetrics Profile
I would love to see an untradeable reward from CM TOB which could be combined with the sang or scythe to reduce the blood rune usage to 2 per attack permanently.

The upgrade would need to be destroyed to make the TOB weapons tradable again.

This would make sustaining blood runes for ironmen significantly more reasonable and would require significant time/effort and supplies to obtain. For mains this would offer a nice GP save over the long-run, and would require significant time in CM TOB to obtain.

I would suggest a drop rate of ~1/200 for this reward.

24-Apr-2021 02:58:36

Lewis Shoot
Oct Member 2005

Lewis Shoot

Posts: 3,825 Adamant Posts by user Forum Profile RuneMetrics Profile
Interesting proposal which leaves me with 2 questions and thoughts.

What is the difference between the quest and story mode?
Is story mode just a way of getting players to finish the quest or is it actually a method of introducing players to the theatre. Is the quest a vein attempt to get players that usually wouldn't raid into raids as they want their quest capes back.

Why add hard mode over a new raid?
If you're changing mechanics I can't see what's the main benefit here. Is it just that you don't have to come up with new rewards (which is like 90% of a dev blog these days) or that adding mechanics to existing content is easier. If so why theatre? Why not create hard modes for other bosses like dagannoths or kalphite queen
RIP Forums :(
Finally we have signatures in the surprise forum update. I'm Lewis, I play Old School & I've been playing since 2005.

24-Apr-2021 11:01:50

MrRageaholic
Apr Member 2023

MrRageaholic

Posts: 6 Bronze Posts by user Forum Profile RuneMetrics Profile
I just watched to Q&A on Twitch regarding the Blog/Poll.

I really like the idea of introducing easy/hard modes for certain bosses to attract more players to PVM. However I feel like you should consider adding rewards for the easy mode.
I think you could combine this idea with the weapon rebalancing to improve the game experience and progression in the RS Journey.

As a player who came back after a 10 years break - especially as an ironman - I am sometimes struggeling with the current "meta". I'm currently looking at a 100-150h slayer grind to be able to get the gear to really start the multiple 100h PVM content and to upgrade my gear from d scim / rcb etc. To make this more enjoyable and to get people into the bossing content I feel like the easy modes should target players in these stages of the account build and prepare them to get into other mid-level PVM content or the "regular modes".

Here a few examples:

- Easy COX mode could have a less powerful dragonhunter crossbow on it's droptable which would be an update to the RCB in certain situations to encourage the player to kill i.E. KBD or at a certain point regular COX. Same could be considered for Hydra (with a lower slayer requirement) and the lance
- Easy mode Inferno could drop an attachment for the fire cape or a weapon which deals higher damage to Tzhaar (to kill regular inferno without tbow / break the blowpipe meta).
- Easy Vorkath could bridge the gap between accumulator and attractor (tier 60 )
- Easy ToB for an melee weapon between dscim and whip
- Easy Nightmare and/or COX drops some sort of a staff upgrade.

To attract people to play these easy modes they should obviously be set up the way that they can be efficiently done with the said gear at this stage (barrows, dscim, rcb etc). Would be even more enjoyable and encouraging if they could be assigned as a slayer task (new unlock "Almost like a boss" and for hard modes "like a god" or so)

24-Apr-2021 23:08:27

Bajan
Nov Member 2015

Bajan

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
Agree with all of the ideas except Story mode for TOB.

TOB is end-game PvM content and I dislike the fact that you're trying to implement an "easy mode" for TOB despite lessening the rewards for it. Players who complete TOB should be recognized for their efforts and dedication for mastering the mechanics and overcoming the challenge. Please don't hinder the feeling of success with this Story Mode.

Hard Mode is needed as TOB has been out for a few years now and there is obviously room for more Raid content/harder challenges for experienced players (my guess this is Raids3)

I dislike the idea of making content closer to "end-game" easier for people. It discredits the whole point of end-game, E.G, everything MrRageaholic suggested (no offence).

No easy Vork, Raids 1/2, Inferno, nothing. Push players to be better via practicing rather than introducing watered down versions of existing content.

Most people will probably disagree with me but so be it. Overall, keep up the great work OSRS team.

28-Apr-2021 18:27:32

Saint Benjy
Sep Member 2005

Saint Benjy

Posts: 1,990 Mithril Posts by user Forum Profile RuneMetrics Profile
A "Story Mode" for theater of blood is a bad idea
unless the unique drops are available
. RS3 screwed this up with "Story Mode" for the elite dungeons. We should do it right in OSRS.

Instead of no unique drops for story mode, it would be better if:
(1) No non-unique drops for story mode
(2) Unique drops from story mode have a ~0.1 x their normal drop rate. (For example, Justiciar from story mode should be a 1 in 864.5 drop rate, or even less)

The idea here is that players who can't do normal mode should be able to grind story mode for unique drops. This should not be profitable, but it should be possible. So while I do love the idea of a story mode, I cannot approve of a story mode where the uniques do not drop.
:(

30-Apr-2021 21:43:43

PwnPhasma

PwnPhasma

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
I think this is a really good idea and as more and more new players are getting into runescape with the release of mobile and Old School RuneScape on steam this is a good idea to get people into new fresh content!
On Runescape since 2004!

Active Player on both OSRS & RS3! Current Goals: 1st 99 Agility

04-May-2021 23:30:20 - Last edited on 04-May-2021 23:30:58 by PwnPhasma

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