I like the idea of bringing the other tomes in the game, but this is pretty underwhelming. Why would someone use the normal spellbook rather than ancients when in combat? For one reason only: Teleblock. This means that the tome needs to cater to PVP ideas.
The increased entangle effect is a nice idea, but without a damage boost it isn't viable considering ice barrage would do 50% more damage and still freeze longer. Also people hardly use the curse spells so this would likely get no use.
The lower level spells should always do less damage, but the tome should increase the damage + have an effect to make it viable.
Suggestion:
Make it either do 40-50% increase in damage + an effect of some sort, with a better effect for the lower the % damage increase
Fire surge max hit = 24
24 + (24 * .5) = max hit of 36 (with tome of fire only)
Water surge max hit = 22
22 + (22 * .45) = max hit of 31 (with hypothetical tome of water i propose)
Notice there's no reason to choose the tome of water of the tome of fire without there being an effect of some sort. I think one of these two ideas would be nice.
Effect ideas:
- Instead of increasing the % curses reduces a stat, make it a chance on hit.
Ex. Make it a 50% chance on hit to randomly lower attack, defense, or strength by 1 and don't cap it.
or
- Add the increased entangle time that's already been proposed. (if you do this then keep the damage increase around 40-45% for balancing)
I think that as you bring in more tomes for each of the spell types and the damage will inherently be lower (as it should be), the effect needs to be bigger to compensate.
If you were to introduce a tome of air, naturally the damage will be the weakest, so why would someone use it? Better effect (I'm being redundant, but trying to drive a point)
Say you have a tome of air, lower damage, but it has a 30% chance to unequip an item? That would more than make up for the loss of damage. There's tons of different effects that would be fun
28-Aug-2020 02:59:56