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Wevay

Wevay

Posts: 21 Bronze Posts by user Forum Profile RuneMetrics Profile
PVP worlds would be awesome. Statuettes and brawler gloves would be great. But random drops which would involve rune stuff and more would be better. Pure pking is a waste of money now. Pures only pk for fun now. More pures would PK if they would get better loots. Runescape player since 2006. I'm 20 y/o. I live in the Netherlands, I also play League of Legends sometimes.

14-Aug-2013 13:30:39

I make acid

I make acid

Posts: 235 Silver Posts by user Forum Profile RuneMetrics Profile
Personally I support clan wars, and I support pvp worlds as long as there are no statuettes, EP system, or xp bonuses for training in them.
I used to be against GWD, but I think if you balanced it before you released it then it would be great. This is my idea for god wars dungeon drops in oldschoolscape.

1. Zamorak boss drops adjusted to having an ancient zamorakian staff dropped which would be able to auto-cast both ancients and modern magic. It's stats would be better than the ancient staff and you would be able to wield a shield with it still.
Add zamorakian robes that provide a very good magic bonus and some slight prayer bonus and a moderate defense bonus.
This will balance the combat triangle a little bit more.

2. Change bandos boss to give the bandos boots a strength bonus and change the special attack of the bgs to only use 80% special attack bar, thus keeping these items' prices from crashing.

3. Armadyl boss drops an armadyl crossbow which gives the highest range bonus of any crossbow in the game. Special attack could be a very accurate shot or pherhaps lower the defence of an opponent by what you hit, or a different special entirely, maybe a d mace type of effect? If armadyl still has a godsword drop then change it's special to use 75%+ special attack.

4. Saradomin boss no longer drops saradomin sword, which I think we can agree will put the last stake in slayer's heart and was in general an overpowered weapon. Add saradomin robes to the drop table, which when worn give very powerful prayer armor that has good defense bonuses for all three combat types, and doesn't give negative attack bonuses to any of the combat triangles. This will break melee's monopoly on prayer boosting gear.

5. Could give extra bonuses if anyone has a complete set of the above armours and weapons, similar to barrows.

Also change the stats of karil's armor to be better than black dragonhide, and make ahrim's staff a 1 handed weapon.

14-Aug-2013 14:21:39 - Last edited on 14-Aug-2013 14:29:03 by I make acid

Harry Hugo

Harry Hugo

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
Mod Ash, GWD is a must in my opinion, CLW too, alot of rsb clans/events went on would attract so many more players back, and GWD would support the CLW gear too. Also i'd love some minigames to come back, like Stealing Creation for the people who hate a certain skill they can get 2x exp in it, but theoretically still taking the same time because it takes time to get the sacred tools, Also what about FOG? Fist of Guthix, i loved that minigame, and if you could get minigame highscores, its another minigame to hold highscores for, and more community events could hold place attracting more players/entertainment

14-Aug-2013 14:42:32

Jane Eyre
Feb Member 2024

Jane Eyre

Posts: 1,322 Mithril Posts by user Forum Profile RuneMetrics Profile
GWD would be a big plus. Leave the Godswords as they were, but add new drops such as mage robes, staff, and a crossbow.

The wild tag thing I just fear will be exploited and end up like Warbands on RS3. You'd just have a few big clans monopolize everything, and everyone not in that chat pked to death. And then of course the leaders of the chats making lots of money by having people pay to be in it. It just seems too exploitable.

PVP Worlds and Clan Wars? I personal wouldn't participate but I know lots of people liked them, so why not? Just be careful about any rewards please. The old PVP worlds ended up being nothing but cash cows.
The Catcher in the Rye caught a Catch-22.

14-Aug-2013 14:44:29

[#J61NUBGF3]

[#J61NUBGF3]

Posts: 16 Bronze Posts by user Forum Profile RuneMetrics Profile
Hello
My support
Wildy Tag: Yes
PvP Worlds: No
Clan Wars: Yes
GWD: Yes

Wildy tag, Great idea. Adding ****quences for teleporting out of the wilderness and logging out are required in my opinion. For teleporting i suggest 100% loss of tokens I the the risk/reward should include tagging all the poles as well as running out of the wilderness also. For logging out to account for discounts i suggest 40-50% loss of tokens. Adding more poeple into the wilderness always good for the eco and fun.

PvP Worlds: Bad idea for a couple of reasons. One it would split the pk community in half as some people only like the idea of the wild and would stay there and some would only pk in PvP worlds. As for the second reason it is the same problem when it was released in the main game. The skilers got to skill with very little risk as most of the pker's sat outside the GE (as for OSRS it would be varrock west bank) killing each other instead of roaming the world looking for the skillers and killing them.

Clan Wars: Was hoping it would be in the game by now. As for the FFA portal i believe it will continue to take away players from the wildy making the pking community smaller. I do think tat linking clans to an armor piece like capes is a bad idea though. I suggest if you can get clan chat working or make a new list like the friends list but a clan list and only people on your clan list can join the battle (limited to the person who started the battles clan list).

GWD: Love the idea of have it in the game. As for balancing I do think you need range/mage armor/weapons to balance it. If only bandos and godswords were added it would make melee the dominant combat and would in my opinion would destroy the combat triangle. As for balancing the strength of the weapons/armor instead of decreasing them why not raise the level requirements to use them as it would make them better than barrows but at the cost of needing higher stats to justify the armor being better.

14-Aug-2013 14:47:35 - Last edited on 14-Aug-2013 15:01:26 by [#J61NUBGF3]

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