I will agree with Wildy Tag should this minigame be restricted to perhaps a couple of worlds only. People who venture to the wildy for an entirely different purpose shouldn't get stuck in between the PKers who want to hunt people who play the minigame and the minigame players themselves. In addition, restricting this minigame to a couple or so worlds attracts more players to that world to play that minigame, therefore PKers have little trouble picking on people to kill, since a lot of people will clog themselves in the wildy playing this minigame, therefore win win situation.
For PvP worlds, agreed that it should come to the game. However, I would like to suggest instead of getting constant xp uplift when skilling, perhaps it would be better if for every xp gained, there's a 1/100(open for improvement) chance that the person getting xp will get a lamp or a book of sorts, gaining up to 20-30x(open for improvement) of the skill that they gained xp in. It will a one-click item so that the skillers can use instantly once they got it, and reduce the chance of PKers killing them before they get the chance to use it. Of course, the chance to get this item only exists if skillers are skilling in a non-safe area. It's a rough and sudden idea, but I hope it can be considered and improvised as to provide a better incentive to skillers. I do not quite agree with the constant xp uplift however.
For clan wars, I do not have any comment on that, however I do hope it comes to the game and it satisfies a lot of players who wanted Clan Wars.
For GWD, in my opinion, it has to come, one way or the other. However, my concern lies with Aviansies, where they drop a good amount of noted adamantite bars and they drop it commonly. I just feel that the drop should be reduced from 4 to 1(it can remain as common as it is). Aviansies shouldn't be specifically camped by players just for the bar drops, that's what I think. Other reasons include encouraging inflation and devaluing smithing.
09-Aug-2013 14:15:45
- Last edited on
09-Aug-2013 14:16:20
by
Reid Hershel