If you can now craft items that could only be previously obtained from slayer monsters, NMZ ect, are you not devaluing slayer? If you add new drops to replace the ones being devalued that is fine, but just devaluing other skills without correcting it seems like you are taking away more than you are giving. New skills should be giving more content, not taking it away from somewhere else.
I am also wondering why not just have Tailoring instead of warding and be able to enchant the items with magic like you do existing crafted jewelry, bolts ect? If this added new items that were just as competitive as high lvl items it would be good, but I am not seeing that happen, just looks like it it taking away what people earned in other skills already. People earn slayer levels to get those slayer monster specific drops, such as Mystic Robes and people trained crafting to be able to craft items such as Xerician robes . If you are taking away those from skills people already earned, what are you replacing those items with of equal or greater value to give back what you are taking away?
Being able to make mage robes is fine, just wish they were actual new content instead of taking existing content away from other areas. New, competitive robes would be great, something comparable to the usefulness of black d'hide in range. Taking away from other areas and reusing old content and calling it new isn't so great. Then it just feels like people are being made to work harder for what they already had. That is a loss, not a gain.
05-May-2019 19:52:46
- Last edited on
05-May-2019 19:55:20
by
xLil devil x